All the shape work on Justin
<http://www.justinandtheknightsofvalour.com>was done in mixer (lots of
shapes), we hadn't enough time to refine ICE
workflows for nontechnical artist and not everyone on the team had a solid
softimage background (this was 3 - 4 years ago).
Mixer tends to be a bit messy, but with some tools to cleanup and serialize
some of the shape stuff we didn't have too many problems.


On Wed, Jun 5, 2013 at 12:47 PM, Eric Thivierge <[email protected]>wrote:

>  Well, talking overall workflow too. I can't stand using the shape
> manager as it breaks easily and the feature set just isn't there or is
> super clunky.
>
>
> Eric Thivierge
> ===============
> Character TD / RnD
> Hybride Technologies
>
>
> On 05/06/2013 12:08 PM, Simon Reeves wrote:
>
> (I never do character stuff really) But are we talking about still using
> the shape manager to make shapes? But do all the animation etc. In ICE?
> That's what I think I would do now..
>
>
> Simon Reeves
> London, UK
>  *[email protected]*
> *www.simonreeves.com*
> *
> *
>
>
> On 5 June 2013 16:56, Miquel Campos <[email protected]> wrote:
>
>> ICE here.
>>
>>
>> On Wednesday, June 5, 2013, Matt Morris wrote:
>>
>>>  I still use the shape manager to create and preview shapes/combinations
>>> quickly, its a good tool while in character development. But yeah,
>>> destroying all evidence of the mixer before transferring it to ICE for the
>>> final rig. I'd like to see the funcionality improved on, for example if the
>>> shape tools that came with GEAR ever became incompatible with soft it would
>>> destroy my workflow!
>>>
>>
>>
>>  --
>>
>>  ----------------------------------------------------
>>
>> Miquel Campos
>> www.akaosaru.com
>>
>>
>>
>
>

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