All the shape work on Justin <http://www.justinandtheknightsofvalour.com>was done in mixer (lots of shapes), we hadn't enough time to refine ICE workflows for nontechnical artist and not everyone on the team had a solid softimage background (this was 3 - 4 years ago). Mixer tends to be a bit messy, but with some tools to cleanup and serialize some of the shape stuff we didn't have too many problems.
On Wed, Jun 5, 2013 at 12:47 PM, Eric Thivierge <[email protected]>wrote: > Well, talking overall workflow too. I can't stand using the shape > manager as it breaks easily and the feature set just isn't there or is > super clunky. > > > Eric Thivierge > =============== > Character TD / RnD > Hybride Technologies > > > On 05/06/2013 12:08 PM, Simon Reeves wrote: > > (I never do character stuff really) But are we talking about still using > the shape manager to make shapes? But do all the animation etc. In ICE? > That's what I think I would do now.. > > > Simon Reeves > London, UK > *[email protected]* > *www.simonreeves.com* > * > * > > > On 5 June 2013 16:56, Miquel Campos <[email protected]> wrote: > >> ICE here. >> >> >> On Wednesday, June 5, 2013, Matt Morris wrote: >> >>> I still use the shape manager to create and preview shapes/combinations >>> quickly, its a good tool while in character development. But yeah, >>> destroying all evidence of the mixer before transferring it to ICE for the >>> final rig. I'd like to see the funcionality improved on, for example if the >>> shape tools that came with GEAR ever became incompatible with soft it would >>> destroy my workflow! >>> >> >> >> -- >> >> ---------------------------------------------------- >> >> Miquel Campos >> www.akaosaru.com >> >> >> > >

