Did you try the "reinterpret Location"-Node in ICE?
Not sure if it works with your Subsurface-Index, but in general it soundsa like it would work for you.

Position -> [Get Closest Location (on Mesh A)] -> [reinterpret Location (On Mesh B)] -> Get Position


If you do it in a Custom Op or anything SDK, you could still evaluate Locations on different geometries. More or less the same like the pseudo-ICE graph above.
Get location on Mesh A -> myLoc
MeshB.ActivePrimitve().Geometry().EvaluatePosition(myLoc) //something like that



Am 10.06.2013 21:03, schrieb Matt Lind:

I have to write a tool which remaps a position from a surface mesh onto another surface mesh. I am hoping to use ICE, but am running into a barrier -- how to obtain the subsurface index of a surface mesh which a location was found.

Anybody?

Matt


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