Did you try the "reinterpret Location"-Node in ICE?
Not sure if it works with your Subsurface-Index, but in general it
soundsa like it would work for you.
Position -> [Get Closest Location (on Mesh A)] -> [reinterpret Location
(On Mesh B)] -> Get Position
If you do it in a Custom Op or anything SDK, you could still evaluate
Locations on different geometries. More or less the same like the
pseudo-ICE graph above.
Get location on Mesh A -> myLoc
MeshB.ActivePrimitve().Geometry().EvaluatePosition(myLoc) //something
like that
Am 10.06.2013 21:03, schrieb Matt Lind:
I have to write a tool which remaps a position from a surface mesh
onto another surface mesh. I am hoping to use ICE, but am running
into a barrier -- how to obtain the subsurface index of a surface mesh
which a location was found.
Anybody?
Matt