And to follow - I wish the subsurface index wasn't encapsulated in the location. It should be exposed as a port on the reinterpret location and UV to location nodes so you can perform one-to-many and many-to-one remappings. Reinterpret location should expose a UV coordinate port as well.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Matt Lind Sent: Monday, June 10, 2013 3:16 PM To: [email protected] Subject: RE: getting subsurface index I need to remap with an offset in the UV coordinate. Reinterpret doesn't allow for that. Matt From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Grahame Fuller Sent: Monday, June 10, 2013 12:53 PM To: [email protected]<mailto:[email protected]> Subject: RE: getting subsurface index An ICE location on a surface mesh essentially consists of the subsurface index and the UV parameters on that subsurface, in other words, the subsurface index is built in to the location. So, you should be able to simply use Reinterpret Location to New Geometry. Is that not working? gray From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Matt Lind Sent: Monday, June 10, 2013 03:03 PM To: [email protected]<mailto:[email protected]> Subject: ICE: getting subsurface index I have to write a tool which remaps a position from a surface mesh onto another surface mesh. I am hoping to use ICE, but am running into a barrier - how to obtain the subsurface index of a surface mesh which a location was found. Anybody? Matt

