And to follow - I wish the subsurface index wasn't encapsulated in the 
location.  It should be exposed as a port on the reinterpret location and UV to 
location nodes so you can perform one-to-many and many-to-one remappings.  
Reinterpret location should expose a UV coordinate port as well.


Matt


From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 3:16 PM
To: [email protected]
Subject: RE: getting subsurface index

I need to remap with an offset in the UV coordinate.  Reinterpret doesn't allow 
for that.

Matt




From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Grahame Fuller
Sent: Monday, June 10, 2013 12:53 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: getting subsurface index

An ICE  location on a surface mesh essentially consists of the subsurface index 
and the UV parameters on that subsurface, in other words, the subsurface index 
is built in to the location. So, you should be able to simply use Reinterpret 
Location to New Geometry. Is that not working?

gray

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Matt Lind
Sent: Monday, June 10, 2013 03:03 PM
To: [email protected]<mailto:[email protected]>
Subject: ICE: getting subsurface index

I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt


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