I was using 'reinterpret location', but had to replace it with 'UV to Location' 
because I needed to specify a specific UV coordinate with an offset before it 
was remapped to the target surface.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Vincent Ullmann
Sent: Monday, June 10, 2013 12:35 PM
To: [email protected]
Subject: Re: ICE: getting subsurface index

Did you try the "reinterpret Location"-Node in ICE?
Not sure if it works with your Subsurface-Index, but in general it soundsa like 
it would work for you.

Position -> [Get Closest Location (on Mesh A)] -> [reinterpret Location (On 
Mesh B)] -> Get Position


If you do it in a Custom Op or anything SDK, you could still evaluate Locations 
on different geometries. More or less the same like the pseudo-ICE graph above.
Get location on Mesh A -> myLoc
MeshB.ActivePrimitve().Geometry().EvaluatePosition(myLoc)  //something like that



Am 10.06.2013 21:03, schrieb Matt Lind:
I have to write a tool which remaps a position from a surface mesh onto another 
surface mesh.  I am hoping to use ICE, but am running into a barrier - how to 
obtain the subsurface index of a surface mesh which a location was found.

Anybody?


Matt



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