I was using 'reinterpret location', but had to replace it with 'UV to Location' because I needed to specify a specific UV coordinate with an offset before it was remapped to the target surface.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Vincent Ullmann Sent: Monday, June 10, 2013 12:35 PM To: [email protected] Subject: Re: ICE: getting subsurface index Did you try the "reinterpret Location"-Node in ICE? Not sure if it works with your Subsurface-Index, but in general it soundsa like it would work for you. Position -> [Get Closest Location (on Mesh A)] -> [reinterpret Location (On Mesh B)] -> Get Position If you do it in a Custom Op or anything SDK, you could still evaluate Locations on different geometries. More or less the same like the pseudo-ICE graph above. Get location on Mesh A -> myLoc MeshB.ActivePrimitve().Geometry().EvaluatePosition(myLoc) //something like that Am 10.06.2013 21:03, schrieb Matt Lind: I have to write a tool which remaps a position from a surface mesh onto another surface mesh. I am hoping to use ICE, but am running into a barrier - how to obtain the subsurface index of a surface mesh which a location was found. Anybody? Matt

