In the texture editor prefs, change the sync method to components.
On 18 June 2013 12:25, Gerbrand Nel <[email protected]> wrote: > Hey Guys > I could be going mad but a part of me remembers a time when you could > convert your selection of points in the texture editor, to a vertex > selection in your 3d works space. Nowadays you only get the UV selection in > the 3d workspace. > Can we still convert this selection to points or polys, and if so, how?? > Thanks guys.. hope that made sense. > G > -- www.matinai.com

