In the texture editor prefs, change the sync method to components.

On 18 June 2013 12:25, Gerbrand Nel <[email protected]> wrote:

> Hey Guys
> I could be going mad but a part of me remembers a time when you could
> convert your selection of points in the texture editor, to a vertex
> selection in your 3d works space. Nowadays you only get the UV selection in
> the 3d workspace.
> Can we still convert this selection to points or polys, and if so, how??
> Thanks guys.. hope that made sense.
> G
>



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