lol! Haven't come across that yet ;) Changing the subdivision level also gets rid of these pesky blue lines, and they show on other computers here. Never come across it before now though. Still on 2012 sp0 actually, might just see if I can get sp1 rolled out at least...
On 20 June 2013 15:34, Alan Fregtman <[email protected]> wrote: > I've not experienced that particular glitch but I've presenced many wtf > moments throughout the years with OpenGL freaking out... meshes exploding, > polygons disappearing, depth-sorting messing up, transparency bugs, > flickering meshes, ... the list goes on. > > Sometimes it can be drivers, but if driver switching doesn't seem to fix > it, it could be the card itself gone bad or overheating. (I'm assuming > these lines appear all the time and not for one particular scene.) > > There could also be smurfs trapped behind your screen; have you checked > with Gargamel? > > > ps: One time I thought I had a visual glitch and it turned out there was a > pixel-sized spider stuck inside in my LCD panel: > https://vimeo.com/24337760 > > > > > On Thu, Jun 20, 2013 at 7:01 AM, Matt Morris <[email protected]> wrote: > >> Hi guys, >> >> I have random blue lines appearing in my viewport from geometry, though >> not necessarily connected to points. They are totally unselectable and >> visible in any component selection mode. Quite often reloading the scene >> will make them disappear, and they're not showing up in render region. I'm >> guessing graphical glitch but using quadro k4000, which is normally pretty >> reliable. >> >> Anyone come across this? >> >> soft 2012 sp1 64, win 7, areo on, nvidia driver 320.00 >> >> >> Cheers, >> Matt >> >> >> -- >> www.matinai.com >> > > -- www.matinai.com

