A first step in diagnosing the problem is to triangulate the geometry.  If that 
clears up the problem, then the issue is likely the clusters.  The only 
solution to that problem is to export to file (such as .obj or other non-native 
format.  Don't use .emdl or .xsi) and start in a fresh new scene.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Morris
Sent: Thursday, June 20, 2013 11:06 AM
To: [email protected]
Subject: Re: random blue lines on model

It does happen in all viewports and with all component views, but is nothing 
that I can turn on or off with every available checkbox. In other words I don't 
think its something that xsi understands or catagorises. I'll try to screencap 
next time it happens. The geometry is coming from zbrush so there may be 
something in the import which isn't as it should be, I'm guessing it is 
something like geo corruption as matt says, but hoping it doesn't come back!



On 20 June 2013 18:47, Matt Lind 
<[email protected]<mailto:[email protected]>> wrote:
That's usually a sign of geometry corruption.  We experienced more than we 
cared for on this production.

Sometimes the root of the problem is clusters which are not properly 
synchronized with the topology (eg: contain indices which do not exist on the 
topology, or vice versa).  Rebuilding the clusters can make the visual glitches 
go away, but the root of the problem will persist.  In other words, expect it 
to come back at some point.

Best bet is to rebuild the clusters, duplicate the object without history, then 
start a new scene as the gremlin is likely in the scene's internal data which 
you do not have access to as a user.

This is assuming the problem is geometry corruption, of course.  We've 
experienced other causes too such as bugs in our shaders.


Matt


From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Matt Morris
Sent: Thursday, June 20, 2013 4:02 AM
To: [email protected]<mailto:[email protected]>
Subject: random blue lines on model

Hi guys,

I have random blue lines appearing in my viewport from geometry, though not 
necessarily connected to points. They are totally unselectable and visible in 
any component selection mode. Quite often reloading the scene will make them 
disappear, and they're not showing up in render region. I'm guessing graphical 
glitch but using quadro k4000, which is normally pretty reliable.

Anyone come across this?

soft 2012 sp1 64, win 7, areo on, nvidia driver 320.00


Cheers,
Matt


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www.matinai.com<http://www.matinai.com>



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