That's usually a sign of geometry corruption.  We experienced more than we 
cared for on this production.

Sometimes the root of the problem is clusters which are not properly 
synchronized with the topology (eg: contain indices which do not exist on the 
topology, or vice versa).  Rebuilding the clusters can make the visual glitches 
go away, but the root of the problem will persist.  In other words, expect it 
to come back at some point.

Best bet is to rebuild the clusters, duplicate the object without history, then 
start a new scene as the gremlin is likely in the scene's internal data which 
you do not have access to as a user.

This is assuming the problem is geometry corruption, of course.  We've 
experienced other causes too such as bugs in our shaders.


Matt


From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Morris
Sent: Thursday, June 20, 2013 4:02 AM
To: [email protected]
Subject: random blue lines on model

Hi guys,

I have random blue lines appearing in my viewport from geometry, though not 
necessarily connected to points. They are totally unselectable and visible in 
any component selection mode. Quite often reloading the scene will make them 
disappear, and they're not showing up in render region. I'm guessing graphical 
glitch but using quadro k4000, which is normally pretty reliable.

Anyone come across this?

soft 2012 sp1 64, win 7, areo on, nvidia driver 320.00


Cheers,
Matt


--
www.matinai.com<http://www.matinai.com>

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