That's usually a sign of geometry corruption. We experienced more than we cared for on this production.
Sometimes the root of the problem is clusters which are not properly synchronized with the topology (eg: contain indices which do not exist on the topology, or vice versa). Rebuilding the clusters can make the visual glitches go away, but the root of the problem will persist. In other words, expect it to come back at some point. Best bet is to rebuild the clusters, duplicate the object without history, then start a new scene as the gremlin is likely in the scene's internal data which you do not have access to as a user. This is assuming the problem is geometry corruption, of course. We've experienced other causes too such as bugs in our shaders. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Matt Morris Sent: Thursday, June 20, 2013 4:02 AM To: [email protected] Subject: random blue lines on model Hi guys, I have random blue lines appearing in my viewport from geometry, though not necessarily connected to points. They are totally unselectable and visible in any component selection mode. Quite often reloading the scene will make them disappear, and they're not showing up in render region. I'm guessing graphical glitch but using quadro k4000, which is normally pretty reliable. Anyone come across this? soft 2012 sp1 64, win 7, areo on, nvidia driver 320.00 Cheers, Matt -- www.matinai.com<http://www.matinai.com>

