I'm working on a job that delivers an enveloped mesh for use with an online gaming engine. There's a list of specs that need to be considered... ie polygon count, number of envelope deformers etc.
One of these limitations is that there can not be anymore than *4 deformer weights per point*. Does anyone know of a way of limiting this or a script that might remove all but 4 of the weights with the most influence on a point?! Smoothing the weights has a lovely result but could leave me with a very laborious task should I need to go through point by point over half the mesh before I mirror the weights. Cheers

