I'm working on a job that delivers an enveloped mesh for use with an online
gaming engine.
There's a list of specs that need to be considered... ie polygon count,
number of envelope deformers etc.

One of these limitations is that there can not be anymore than *4 deformer
weights per point*.  Does anyone know of a way of limiting this or a script
that might remove all but 4 of the weights with the most influence on a
point?! Smoothing the weights has a lovely result but could leave me with a
very laborious task should I need to go through point by point over half
the mesh before I mirror the weights.

Cheers

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