Those specs sound eerily familiar ;-) I had to write a command to clamp the weights on our envelopes as a final step before exporting to our engine. The only problem I ran into was Softimage insisting on modifying whatever data I insert into the envelope by a very small amount - enough to cause vertices to be flagged as being underweighted. I had to add code to work around that problem by forcing a smooth with 0% influence.
I cannot share the tool as it belongs to my employer. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Jonny Grew Sent: Thursday, June 20, 2013 8:48 AM To: [email protected] Subject: Limiting deformer weights per vertex I'm working on a job that delivers an enveloped mesh for use with an online gaming engine. There's a list of specs that need to be considered... ie polygon count, number of envelope deformers etc. One of these limitations is that there can not be anymore than 4 deformer weights per point. Does anyone know of a way of limiting this or a script that might remove all but 4 of the weights with the most influence on a point?! Smoothing the weights has a lovely result but could leave me with a very laborious task should I need to go through point by point over half the mesh before I mirror the weights. Cheers

