Well I'll be damned... all these years.... every day's a school day! Cheers
boys!

*-- *
*Jonny Grew Ltd *
*www.Jonnygrew.com*
*http://vimeo.com/jonnygrew/showreel2013*<http://vimeo.com/jonnygrew/showreel2013>
*07855 212722*

Jonny Grew Limited is registered in **England** and ****Wales****.
Company number:07735521
VAT number: 122713057


This email and any attachments to it may be confidential and are intended
solely for the use of the individual to whom it is addressed. Any views or
opinions expressed are solely those of the author and do not necessarily
represent those of Jonny Grew Ltd.

If you are not the intended recipient of this email, you must neither take
any action based upon its contents, nor copy or show it to anyone.

Please contact the sender if you believe you have received this email in
error.

*
*


On 20 June 2013 16:59, Eric Turman <[email protected]> wrote:

> Use the "Enforce Limit: button on the weight editor. points that exceed
> the limit threshold will highlight too.
>
> -=T=-
>
>
> On Thu, Jun 20, 2013 at 10:47 AM, Jonny Grew <[email protected]> wrote:
>
>> I'm working on a job that delivers an enveloped mesh for use with an
>> online gaming engine.
>> There's a list of specs that need to be considered... ie polygon count,
>> number of envelope deformers etc.
>>
>> One of these limitations is that there can not be anymore than *4
>> deformer weights per point*.  Does anyone know of a way of limiting this
>> or a script that might remove all but 4 of the weights with the most
>> influence on a point?! Smoothing the weights has a lovely result but could
>> leave me with a very laborious task should I need to go through point by
>> point over half the mesh before I mirror the weights.
>>
>> Cheers
>>
>
>
>
> --
>
>
>
>
> -=T=-
>

Reply via email to