Use the "Enforce Limit: button on the weight editor. points that exceed the
limit threshold will highlight too.

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On Thu, Jun 20, 2013 at 10:47 AM, Jonny Grew <[email protected]> wrote:

> I'm working on a job that delivers an enveloped mesh for use with an
> online gaming engine.
> There's a list of specs that need to be considered... ie polygon count,
> number of envelope deformers etc.
>
> One of these limitations is that there can not be anymore than *4
> deformer weights per point*.  Does anyone know of a way of limiting this
> or a script that might remove all but 4 of the weights with the most
> influence on a point?! Smoothing the weights has a lovely result but could
> leave me with a very laborious task should I need to go through point by
> point over half the mesh before I mirror the weights.
>
> Cheers
>



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-=T=-

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