Use the "Enforce Limit: button on the weight editor. points that exceed the limit threshold will highlight too.
-=T=- On Thu, Jun 20, 2013 at 10:47 AM, Jonny Grew <[email protected]> wrote: > I'm working on a job that delivers an enveloped mesh for use with an > online gaming engine. > There's a list of specs that need to be considered... ie polygon count, > number of envelope deformers etc. > > One of these limitations is that there can not be anymore than *4 > deformer weights per point*. Does anyone know of a way of limiting this > or a script that might remove all but 4 of the weights with the most > influence on a point?! Smoothing the weights has a lovely result but could > leave me with a very laborious task should I need to go through point by > point over half the mesh before I mirror the weights. > > Cheers > -- -=T=-

