Doesn't seem to be out in Belgium yet grrr, looks so cool, congratulations
to the guys at Rodeo ! yay Softimage !


On 16 July 2013 00:34, Upinder Dhaliwal <[email protected]> wrote:

> Saw it in Imax3D. Awesome movie.
>
> Congrats to everyone involved.
>
> Cheers,
> Upinder Dhaliwal
> www.upinderdhaliwal.com
> On 16 Jul 2013 08:29, "Graham D. Clark" <[email protected]>
> wrote:
>
>> Congrats Alan! you guys did great work at Rodeo FX, and also thanks to
>> Hybride for getting us such well separated out holographics, so great when
>> elements are solid deliveries for the 3D to work out.
>>
>> Alan, keep up he fight, we use Softimage for all CG Vfx additions on
>> features.
>>
>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>> phone: why-I-stereo
>> http://www.linkedin.com/in/grahamclark
>>
>> On Jul 15, 2013, at 12:08 PM, Alan Fregtman <[email protected]>
>> wrote:
>>
>> Hey guys,
>>
>> A lot of people say Softimage doesn't get used much in movies, so I
>> personally love to hear stories when it does happen. Therefore, I wanted to
>> share some details with you. :)
>>
>> I'm the lead rigger at *Rodeo FX* http://rodeofx.com and we did all of
>> the interiors of the control pods (the cockpits, that is), including the
>> visors, foot actuators & mechanical stilts, some digidoubles, etc.
>> (except the holograms/UI graphics that were done by the folks at Hybride.)
>> We also had the chance of doing our first organic creature, the brain in
>> the lab (which involved a lot of "gross" ICE deformations), as well as many
>> beautiful matte paintings and a couple of helicopters.
>>
>> Overall, we did over a hundred shots. CG was done in Softimage and as
>> far as I know it was all rendered in our favourite renderer, Arnold! We'd
>> still be rendering today if Mentalray had been used. :p We threw countless
>> ~8k textures with displacement and stupid amounts of topology, and good ol'
>> Arnie performed like a champ.
>>
>> The stilts (the leg controls in the cockpit) had anything from 1500 to
>> 2500 separate meshes and on average about 150 segments (solid groups of
>> parts that moved as one.) Once we identified the "segments" by the end we
>> had a rig of Arnold stand-ins with each segment saved as one ass file, and
>> low-res geo representing that segment constrained to some part of the rig.
>> It then became relatively "light" to have the standins rigged instead of
>> the full raw geo, and it made it quite easy to replace parts or textures
>> later in the pipeline during or after animation. (Also caching was a piece
>> of cake in this scenario, as we only needed to plot the segment nulls
>> instead of thousands of meshes or pointcaching anything.)
>>
>> On the brain there was procedural pulsing animation driven by ICE
>> deformers. Globules would "breathe", a heart-like organ would pump its
>> ventricles intermittently and an intestine-like organ flowed with bulges
>> travelling along its tract. It was gross and (in my opinion) kind of
>> awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain
>> that was also moving a bit. The modeling was done with strips that were
>> procedurally curled and then if I remember correctly the whole thing was
>> driven via Syflex as the brain gently floated. This lettuce thing was
>> handled by another guy on this mailing list, my  coworker and friend
>> Jonathan Laborde. Maybe if he's reading this he can give more details of
>> how he used ICE in a few other shots.
>>
>> It was crazy fun project to work on. Fingers crossed that Pacific Rim 2
>> becomes a reality. :) Anyway, did you guys go see it? What'd you think?
>>
>> Oh and speaking of other movies, we did a ton of work in "Now You See Me"
>> as well, including hundreds of stadium dudes with our propietary ICE static
>> crowd system, falling/flying money, cg bubbles, an art-directed liquid,
>> lockpicking, flying cards, many vehicles, the projected motiongraphics near
>> the end and a few invisible fx. (I feel like I probably missed something,
>> but anyway, we did a lot.) We were the main vfx vendor on that film,
>> delivering just over 20 minutes worth of vfx "magic" (pun intended.) Again,
>> Soft & Arnold and lots of effects in ICE all throughout.
>>
>> Cheers,
>>
>>    -- Alan
>>
>>

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