Doesn't seem to be out in Belgium yet grrr, looks so cool, congratulations to the guys at Rodeo ! yay Softimage !
On 16 July 2013 00:34, Upinder Dhaliwal <[email protected]> wrote: > Saw it in Imax3D. Awesome movie. > > Congrats to everyone involved. > > Cheers, > Upinder Dhaliwal > www.upinderdhaliwal.com > On 16 Jul 2013 08:29, "Graham D. Clark" <[email protected]> > wrote: > >> Congrats Alan! you guys did great work at Rodeo FX, and also thanks to >> Hybride for getting us such well separated out holographics, so great when >> elements are solid deliveries for the 3D to work out. >> >> Alan, keep up he fight, we use Softimage for all CG Vfx additions on >> features. >> >> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D >> phone: why-I-stereo >> http://www.linkedin.com/in/grahamclark >> >> On Jul 15, 2013, at 12:08 PM, Alan Fregtman <[email protected]> >> wrote: >> >> Hey guys, >> >> A lot of people say Softimage doesn't get used much in movies, so I >> personally love to hear stories when it does happen. Therefore, I wanted to >> share some details with you. :) >> >> I'm the lead rigger at *Rodeo FX* http://rodeofx.com and we did all of >> the interiors of the control pods (the cockpits, that is), including the >> visors, foot actuators & mechanical stilts, some digidoubles, etc. >> (except the holograms/UI graphics that were done by the folks at Hybride.) >> We also had the chance of doing our first organic creature, the brain in >> the lab (which involved a lot of "gross" ICE deformations), as well as many >> beautiful matte paintings and a couple of helicopters. >> >> Overall, we did over a hundred shots. CG was done in Softimage and as >> far as I know it was all rendered in our favourite renderer, Arnold! We'd >> still be rendering today if Mentalray had been used. :p We threw countless >> ~8k textures with displacement and stupid amounts of topology, and good ol' >> Arnie performed like a champ. >> >> The stilts (the leg controls in the cockpit) had anything from 1500 to >> 2500 separate meshes and on average about 150 segments (solid groups of >> parts that moved as one.) Once we identified the "segments" by the end we >> had a rig of Arnold stand-ins with each segment saved as one ass file, and >> low-res geo representing that segment constrained to some part of the rig. >> It then became relatively "light" to have the standins rigged instead of >> the full raw geo, and it made it quite easy to replace parts or textures >> later in the pipeline during or after animation. (Also caching was a piece >> of cake in this scenario, as we only needed to plot the segment nulls >> instead of thousands of meshes or pointcaching anything.) >> >> On the brain there was procedural pulsing animation driven by ICE >> deformers. Globules would "breathe", a heart-like organ would pump its >> ventricles intermittently and an intestine-like organ flowed with bulges >> travelling along its tract. It was gross and (in my opinion) kind of >> awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain >> that was also moving a bit. The modeling was done with strips that were >> procedurally curled and then if I remember correctly the whole thing was >> driven via Syflex as the brain gently floated. This lettuce thing was >> handled by another guy on this mailing list, my coworker and friend >> Jonathan Laborde. Maybe if he's reading this he can give more details of >> how he used ICE in a few other shots. >> >> It was crazy fun project to work on. Fingers crossed that Pacific Rim 2 >> becomes a reality. :) Anyway, did you guys go see it? What'd you think? >> >> Oh and speaking of other movies, we did a ton of work in "Now You See Me" >> as well, including hundreds of stadium dudes with our propietary ICE static >> crowd system, falling/flying money, cg bubbles, an art-directed liquid, >> lockpicking, flying cards, many vehicles, the projected motiongraphics near >> the end and a few invisible fx. (I feel like I probably missed something, >> but anyway, we did a lot.) We were the main vfx vendor on that film, >> delivering just over 20 minutes worth of vfx "magic" (pun intended.) Again, >> Soft & Arnold and lots of effects in ICE all throughout. >> >> Cheers, >> >> -- Alan >> >>

