So why doesn't RodeoFX have a blog where you can post this in more detail.
:-)
-ben

On Wed, Jul 17, 2013 at 12:12 AM, Alan Fregtman <[email protected]>wrote:

> Uh-oh! lol
>
> artofvfx.com has posted an article on our work for *Now You See Me*. You
> can see some nice before & after pics:
> http://www.artofvfx.com/?p=4669
>
> ** Before:
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_03B.jpg
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_04B.jpg
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_05B.jpg
>
> ** After:
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_03A.jpg
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_04A.jpg
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_05A.jpg
> (falling ICE money simulations, ICE standing crowds, additional Arnold
> volumetric lights)
>
>
>
> ** Before:
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_11B.jpg
> ** After:
> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_11A.jpg
> (lots of funky motiongraphic cubes driven by ICE particles. not sure if
> the crowd is cg or 2D, I didn't work on that particular shot.)
>
>
>
> On Tue, Jul 16, 2013 at 10:40 PM, Sylvain Lebeau <[email protected]> wrote:
>
>>  you better…..
>>
>> i know where you live……
>>
>> ;-)
>>
>> *Sylvain Lebeau // SHED**
>> *V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
>> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>>
>> On Tuesday, 16 July, 2013 at 9:51 AM, Alan Fregtman wrote:
>>
>> Believe me, I know. If it was entirely up to me I'd put up lots of cool
>> behind the scenes visuals.
>>
>> With commercials, it's a piece of cake to take a screenshot and attach to
>> an email; if it's aired it's usually fair game and rarely anyone ever
>> cares, but when it comes to big name distributors of film,  you have to
>> clear everything with lawyers and there's many more bureaucratic layers.
>>
>> When it comes out on bluray I'll ask my boss if I can show some
>> behind-the-scenes. I can't promise they'll allow it, but I can ask. :p
>>
>>
>>
>> On Tue, Jul 16, 2013 at 4:30 AM, Angus Davidson <
>> [email protected]> wrote:
>>
>>  Hi Alan
>>
>>  Awesome work.  Just want to let you know that breakdowns like this are
>> not only important for other professionals who have this massive shared
>> curiosity but it also incredibly important when it comes to our students.
>> When we made the decision to move away from Maya to Softimage for our
>> teaching we caught quite a bit of flak for the decision. However posts like
>> these are really great because we can show just how Softimage is being
>> used. We have also just set up our first Arnold render farm and we are very
>> excited to see the results we get from two really great pieces of software.
>>
>>  Kind regards
>>
>>  Angus
>>
>>   From: Alan Fregtman <[email protected]>
>> Reply-To: "[email protected]" <
>> [email protected]>
>> Date: Monday 15 July 2013 9:07 PM
>> To: XSI Mailing List <[email protected]>
>> Subject: OT: Pacific Rim
>>
>>   Hey guys,
>>
>>  A lot of people say Softimage doesn't get used much in movies, so I
>> personally love to hear stories when it does happen. Therefore, I wanted to
>> share some details with you. :)
>>
>>  I'm the lead rigger at *Rodeo FX*http://rodeofx.com and we did all of
>> the interiors of the control pods (the cockpits, that is), including the
>> visors, foot actuators & mechanical stilts, some digidoubles, etc.
>> (except the holograms/UI graphics that were done by the folks at Hybride.)
>> We also had the chance of doing our first organic creature, the brain in
>> the lab (which involved a lot of "gross" ICE deformations), as well as many
>> beautiful matte paintings and a couple of helicopters.
>>
>>  Overall, we did over a hundred shots. CG was done in Softimage and as
>> far as I know it was all rendered in our favourite renderer, Arnold! We'd
>> still be rendering today if Mentalray had been used. :p We threw countless
>> ~8k textures with displacement and stupid amounts of topology, and good ol'
>> Arnie performed like a champ.
>>
>>  The stilts (the leg controls in the cockpit) had anything from 1500 to
>> 2500 separate meshes and on average about 150 segments (solid groups of
>> parts that moved as one.) Once we identified the "segments" by the end we
>> had a rig of Arnold stand-ins with each segment saved as one ass file, and
>> low-res geo representing that segment constrained to some part of the rig.
>> It then became relatively "light" to have the standins rigged instead of
>> the full raw geo, and it made it quite easy to replace parts or textures
>> later in the pipeline during or after animation. (Also caching was a piece
>> of cake in this scenario, as we only needed to plot the segment nulls
>> instead of thousands of meshes or pointcaching anything.)
>>
>>  On the brain there was procedural pulsing animation driven by ICE
>> deformers. Globules would "breathe", a heart-like organ would pump its
>> ventricles intermittently and an intestine-like organ flowed with bulges
>> travelling along its tract. It was gross and (in my opinion) kind of
>> awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain
>> that was also moving a bit. The modeling was done with strips that were
>> procedurally curled and then if I remember correctly the whole thing was
>> driven via Syflex as the brain gently floated. This lettuce thing was
>> handled by another guy on this mailing list, my  coworker and friend
>> Jonathan Laborde. Maybe if he's reading this he can give more details of
>> how he used ICE in a few other shots.
>>
>>  It was crazy fun project to work on. Fingers crossed that Pacific Rim 2
>> becomes a reality. :) Anyway, did you guys go see it? What'd you think?
>>
>>  Oh and speaking of other movies, we did a ton of work in "Now You See
>> Me" as well, including hundreds of stadium dudes with our propietary ICE
>> static crowd system, falling/flying money, cg bubbles, an art-directed
>> liquid, lockpicking, flying cards, many vehicles, the projected
>> motiongraphics near the end and a few invisible fx. (I feel like I probably
>> missed something, but anyway, we did a lot.) We were the main vfx vendor on
>> that film, delivering just over 20 minutes worth of vfx "magic" (pun
>> intended.) Again, Soft & Arnold and lots of effects in ICE all throughout.
>>
>>  Cheers,
>>
>>     -- Alan
>>
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>>
>>
>>
>>
>>
>>
>


-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

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