Hehe, I wish! I'll suggest it though.

In the meantime, there's a handful of social profiles:
https://www.facebook.com/rodeofx<https://www.facebook.com/rodeofx?rf=159524600749192>
https://vimeo.com/rodeofx
http://www.youtube.com/user/RodeoVFX/videos
http://www.behance.net/RodeoFX
https://plus.google.com/106443376038511688221/posts
http://pinterest.com/rodeofx/



On Wed, Jul 17, 2013 at 10:25 AM, Ben Houston <[email protected]> wrote:

> So why doesn't RodeoFX have a blog where you can post this in more detail.
> :-)
> -ben
>
>
> On Wed, Jul 17, 2013 at 12:12 AM, Alan Fregtman 
> <[email protected]>wrote:
>
>> Uh-oh! lol
>>
>> artofvfx.com has posted an article on our work for *Now You See Me*. You
>> can see some nice before & after pics:
>> http://www.artofvfx.com/?p=4669
>>
>> ** Before:
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_03B.jpg
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_04B.jpg
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_05B.jpg
>>
>> ** After:
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_03A.jpg
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_04A.jpg
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_05A.jpg
>> (falling ICE money simulations, ICE standing crowds, additional Arnold
>> volumetric lights)
>>
>>
>>
>> ** Before:
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_11B.jpg
>> ** After:
>> http://www.artofvfx.com/NOW/NOW_RODEOFX_VFX_11A.jpg
>> (lots of funky motiongraphic cubes driven by ICE particles. not sure if
>> the crowd is cg or 2D, I didn't work on that particular shot.)
>>
>>
>>
>> On Tue, Jul 16, 2013 at 10:40 PM, Sylvain Lebeau <[email protected]> wrote:
>>
>>>  you better…..
>>>
>>> i know where you live……
>>>
>>> ;-)
>>>
>>> *Sylvain Lebeau // SHED**
>>> *V-P/Visual effects supervisor
>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>>>  <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
>>>
>>> On Tuesday, 16 July, 2013 at 9:51 AM, Alan Fregtman wrote:
>>>
>>> Believe me, I know. If it was entirely up to me I'd put up lots of cool
>>> behind the scenes visuals.
>>>
>>> With commercials, it's a piece of cake to take a screenshot and attach
>>> to an email; if it's aired it's usually fair game and rarely anyone ever
>>> cares, but when it comes to big name distributors of film,  you have to
>>> clear everything with lawyers and there's many more bureaucratic layers.
>>>
>>> When it comes out on bluray I'll ask my boss if I can show some
>>> behind-the-scenes. I can't promise they'll allow it, but I can ask. :p
>>>
>>>
>>>
>>> On Tue, Jul 16, 2013 at 4:30 AM, Angus Davidson <
>>> [email protected]> wrote:
>>>
>>>  Hi Alan
>>>
>>>  Awesome work.  Just want to let you know that breakdowns like this are
>>> not only important for other professionals who have this massive shared
>>> curiosity but it also incredibly important when it comes to our students.
>>> When we made the decision to move away from Maya to Softimage for our
>>> teaching we caught quite a bit of flak for the decision. However posts like
>>> these are really great because we can show just how Softimage is being
>>> used. We have also just set up our first Arnold render farm and we are very
>>> excited to see the results we get from two really great pieces of software.
>>>
>>>  Kind regards
>>>
>>>  Angus
>>>
>>>   From: Alan Fregtman <[email protected]>
>>> Reply-To: "[email protected]" <
>>> [email protected]>
>>> Date: Monday 15 July 2013 9:07 PM
>>> To: XSI Mailing List <[email protected]>
>>> Subject: OT: Pacific Rim
>>>
>>>   Hey guys,
>>>
>>>  A lot of people say Softimage doesn't get used much in movies, so I
>>> personally love to hear stories when it does happen. Therefore, I wanted to
>>> share some details with you. :)
>>>
>>>  I'm the lead rigger at *Rodeo FX*http://rodeofx.com and we did all of
>>> the interiors of the control pods (the cockpits, that is), including the
>>> visors, foot actuators & mechanical stilts, some digidoubles, etc.
>>> (except the holograms/UI graphics that were done by the folks at Hybride.)
>>> We also had the chance of doing our first organic creature, the brain
>>> in the lab (which involved a lot of "gross" ICE deformations), as well as 
>>> many
>>> beautiful matte paintings and a couple of helicopters.
>>>
>>>  Overall, we did over a hundred shots. CG was done in Softimage and as
>>> far as I know it was all rendered in our favourite renderer, Arnold! We'd
>>> still be rendering today if Mentalray had been used. :p We threw countless
>>> ~8k textures with displacement and stupid amounts of topology, and good ol'
>>> Arnie performed like a champ.
>>>
>>>  The stilts (the leg controls in the cockpit) had anything from 1500 to
>>> 2500 separate meshes and on average about 150 segments (solid groups of
>>> parts that moved as one.) Once we identified the "segments" by the end we
>>> had a rig of Arnold stand-ins with each segment saved as one ass file, and
>>> low-res geo representing that segment constrained to some part of the rig.
>>> It then became relatively "light" to have the standins rigged instead of
>>> the full raw geo, and it made it quite easy to replace parts or textures
>>> later in the pipeline during or after animation. (Also caching was a piece
>>> of cake in this scenario, as we only needed to plot the segment nulls
>>> instead of thousands of meshes or pointcaching anything.)
>>>
>>>  On the brain there was procedural pulsing animation driven by ICE
>>> deformers. Globules would "breathe", a heart-like organ would pump its
>>> ventricles intermittently and an intestine-like organ flowed with bulges
>>> travelling along its tract. It was gross and (in my opinion) kind of
>>> awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain
>>> that was also moving a bit. The modeling was done with strips that were
>>> procedurally curled and then if I remember correctly the whole thing was
>>> driven via Syflex as the brain gently floated. This lettuce thing was
>>> handled by another guy on this mailing list, my  coworker and friend
>>> Jonathan Laborde. Maybe if he's reading this he can give more details of
>>> how he used ICE in a few other shots.
>>>
>>>  It was crazy fun project to work on. Fingers crossed that Pacific Rim
>>> 2 becomes a reality. :) Anyway, did you guys go see it? What'd you
>>> think?
>>>
>>>  Oh and speaking of other movies, we did a ton of work in "Now You See
>>> Me" as well, including hundreds of stadium dudes with our propietary ICE
>>> static crowd system, falling/flying money, cg bubbles, an art-directed
>>> liquid, lockpicking, flying cards, many vehicles, the projected
>>> motiongraphics near the end and a few invisible fx. (I feel like I probably
>>> missed something, but anyway, we did a lot.) We were the main vfx vendor on
>>> that film, delivering just over 20 minutes worth of vfx "magic" (pun
>>> intended.) Again, Soft & Arnold and lots of effects in ICE all throughout.
>>>
>>>  Cheers,
>>>
>>>     -- Alan
>>>
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>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>

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