If you can chew through the greek notation this is helpful.
http://en.wikipedia.org/wiki/Inverse_distance_weighting




On Wed, Jul 17, 2013 at 11:38 AM, <[email protected]> wrote:

>   Hi, I have spent days on this and I cant work it out
>
>  I have a selection of points (not on a flat plane) and I have a test
> position.
>  It returns an array that represents the weighting, related to the
> proximity to the other points.
>
>  I want to have it so that when the test position is directly at a point,
> the value for that point in the array = 1
>  and the rest will be zero
>  as the test point moves around the area it interpolates these values,
> but they always add up to 1
>
>  It sounds really easy, but I’ve been literally* tearing my hair out over
> this for days.
>
>  Ive managed to get barycentric interpolation working for a flat plane,
> and only 3 points, but I need it to accept multiple points in 3d space.
>
>  Please help. I’m going bonkers over this
>
>  Paul
>
>  *(not really literally)
>

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