If you can chew through the greek notation this is helpful. http://en.wikipedia.org/wiki/Inverse_distance_weighting
On Wed, Jul 17, 2013 at 11:38 AM, <[email protected]> wrote: > Hi, I have spent days on this and I cant work it out > > I have a selection of points (not on a flat plane) and I have a test > position. > It returns an array that represents the weighting, related to the > proximity to the other points. > > I want to have it so that when the test position is directly at a point, > the value for that point in the array = 1 > and the rest will be zero > as the test point moves around the area it interpolates these values, > but they always add up to 1 > > It sounds really easy, but I’ve been literally* tearing my hair out over > this for days. > > Ive managed to get barycentric interpolation working for a flat plane, > and only 3 points, but I need it to accept multiple points in 3d space. > > Please help. I’m going bonkers over this > > Paul > > *(not really literally) >

