I have been googling all I can find trying to understand the maths notation but its not my forte and I've not found anything that does exactly what I want. I was hoping someone cleverer than i might take pity on me and provide an idiot proof explanation.
On 17 Jul 2013, at 17:07, David Barosin <[email protected]> wrote: > If you can chew through the greek notation this is helpful. > http://en.wikipedia.org/wiki/Inverse_distance_weighting > > > > > On Wed, Jul 17, 2013 at 11:38 AM, <[email protected]> wrote: >> Hi, I have spent days on this and I cant work it out >> >> I have a selection of points (not on a flat plane) and I have a test >> position. >> It returns an array that represents the weighting, related to the proximity >> to the other points. >> >> I want to have it so that when the test position is directly at a point, the >> value for that point in the array = 1 >> and the rest will be zero >> as the test point moves around the area it interpolates these values, but >> they always add up to 1 >> >> It sounds really easy, but I’ve been literally* tearing my hair out over >> this for days. >> >> Ive managed to get barycentric interpolation working for a flat plane, and >> only 3 points, but I need it to accept multiple points in 3d space. >> >> Please help. I’m going bonkers over this >> >> Paul >> >> *(not really literally) >

