I have been googling all I can find trying to understand the maths notation but 
its not my forte and I've not found anything that does exactly what I want. I 
was hoping someone cleverer than i might take pity on me and provide an idiot 
proof explanation.  

On 17 Jul 2013, at 17:07, David Barosin <[email protected]> wrote:

> If you can chew through the greek notation this is helpful.  
> http://en.wikipedia.org/wiki/Inverse_distance_weighting
> 
> 
> 
> 
> On Wed, Jul 17, 2013 at 11:38 AM, <[email protected]> wrote:
>> Hi, I have spent days on this and I cant work it out
>>  
>> I have a selection of points (not on a flat plane) and I have a test 
>> position.
>> It returns an array that represents the weighting, related to the proximity 
>> to the other points.
>>  
>> I want to have it so that when the test position is directly at a point, the 
>> value for that point in the array = 1
>> and the rest will be zero
>> as the test point moves around the area it interpolates these values, but 
>> they always add up to 1
>>  
>> It sounds really easy, but I’ve been literally* tearing my hair out over 
>> this for days.
>>  
>> Ive managed to get barycentric interpolation working for a flat plane, and 
>> only 3 points, but I need it to accept multiple points in 3d space.
>>  
>> Please help. I’m going bonkers over this
>>  
>> Paul
>>  
>> *(not really literally)
> 

Reply via email to