I recently had to properly understand rotations on a low level and an
article written by you would have been awesome.
On Jul 21, 2013 9:19 PM, "Alok Gandhi" <alok.gandhi2...@gmail.com> wrote:

> Thanks for your kind words Andy. I am planning a few more. This gives me
> opportunity to ask people here which concepts, areas of 3D mathematics are
> most difficult to master so that I can try to cover them up at my blog.
>
> The ones that I have in mind are :
>
> 1. Rotations - What the hell are quaternions, eulers etc.
>
> 2. Transforms and Matrix - why do we need them.
>
> 3. Half float precisions numbers and how exr uses them.
>
> 4. The math behind the stereoscopy.
>
>
>
> On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer <andymoo...@gmail.com> wrote:
>
>> Alok since you bring it up I am reminded to belatedly thank you for this
>> article - it's a fantastic read, and your blog is a personal favorite.
>>
>>
>>

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