Thanks for your kind words Andy. I am planning a few more. This gives me
opportunity to ask people here which concepts, areas of 3D mathematics are
most difficult to master so that I can try to cover them up at my blog.

The ones that I have in mind are :

1. Rotations - What the hell are quaternions, eulers etc.

2. Transforms and Matrix - why do we need them.

3. Half float precisions numbers and how exr uses them.

4. The math behind the stereoscopy.



On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer <[email protected]> wrote:

> Alok since you bring it up I am reminded to belatedly thank you for this
> article - it's a fantastic read, and your blog is a personal favorite.
>
>
>

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