Thanks for your kind words Andy. I am planning a few more. This gives me opportunity to ask people here which concepts, areas of 3D mathematics are most difficult to master so that I can try to cover them up at my blog.
The ones that I have in mind are : 1. Rotations - What the hell are quaternions, eulers etc. 2. Transforms and Matrix - why do we need them. 3. Half float precisions numbers and how exr uses them. 4. The math behind the stereoscopy. On Sun, Jul 21, 2013 at 2:47 PM, Andy Moorer <[email protected]> wrote: > Alok since you bring it up I am reminded to belatedly thank you for this > article - it's a fantastic read, and your blog is a personal favorite. > > >

