Are you still stuck on this? I have done it but i can't get to look at the scene for an hour or so to remind myself how i did it. I'll have a look when my machine stops chewing through strands..... cheers, A>
........................................................................... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error.------------------------------------------------------------ Date: Wed, 17 Jul 2013 15:32:53 +0100 Subject: crowdFX and orientation From: [email protected] To: [email protected] Hi List I had a quick question about setting orientation in crowdFX in softimage 2013 I have a simple stadium crowd which I can set a custom emit orientation on thorough the initialize stadium compound, but I want all the characters to face looking into the center of the stadium ideally using a null position as the center. I have tried using a crowd look at constraint but I can only seem to access certain parts of there body with this approach rather than there whole body and it also seems to give unexpected behavior to their animation as well. Any ideas would be great. Thanks. Alex.

