Hi Andy and Chris cheers for the help I have used the setup Chris has shown, the problem I have is that only works for certain parts of the rig, the problem I am having is certain characters are created facing away from the stadium so a look at constraint wont work as it just flips there neck around, I need to actually access the base of the rig so it spins the whole character around but can seem to access that data through any constraint.
I have started to break up the stadium instead now and have separate point clouds for each section which works but would still be great to know if what I mention was possible. Thanks. On 18 July 2013 12:01, Chris Chia <[email protected]> wrote: > See attached. > > Chris > > From: [email protected] [mailto: > [email protected]] On Behalf Of Alex Dorman > Sent: Wednesday, July 17, 2013 10:33 PM > To: [email protected] > Subject: crowdFX and orientation > > Hi List > > I had a quick question about setting orientation in crowdFX in softimage > 2013 > > I have a simple stadium crowd which I can set a custom emit orientation on > thorough the initialize stadium compound, but I want all the characters to > face looking into the center of the stadium ideally using a null position > as the center. > > I have tried using a crowd look at constraint but I can only seem to > access certain parts of there body with this approach rather than there > whole body and it also seems to give unexpected behavior to their animation > as well. > > > Any ideas would be great. > > Thanks. > > Alex. >

