Hi Andy and Chris cheers for the help

I have used the setup Chris has shown, the problem I have is that only
works for certain parts of the rig, the problem I am having is certain
characters are created facing away from the stadium so a look at constraint
wont work as it just flips there neck around, I need to actually access the
base of the rig so it spins the whole character around but can seem to
access that data through any constraint.

I have started to break up the stadium instead now and have separate point
clouds for each section which works but would still be great to know if
what I mention was possible.


Thanks.


On 18 July 2013 12:01, Chris Chia <[email protected]> wrote:

> See attached.
>
> Chris
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Alex Dorman
> Sent: Wednesday, July 17, 2013 10:33 PM
> To: [email protected]
> Subject: crowdFX and orientation
>
> Hi List
>
> I had a quick question about setting orientation in crowdFX in softimage
> 2013
>
> I have a simple stadium crowd which I can set a custom emit orientation on
> thorough the initialize stadium compound, but I want all the characters to
> face looking into the center of the stadium ideally using a null position
> as the center.
>
> I have tried using a crowd look at constraint but I can only seem to
> access certain parts of there body with this approach rather than there
> whole body and it also seems to give unexpected behavior to their animation
> as well.
>
>
> Any ideas would be great.
>
> Thanks.
>
> Alex.
>

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