to control their orientation on an individual level i stuck 
align_particle_to_position into the custom orientation port of the 
initialise_stadium_data compund. That way i could use a null position as an 
aim, or a closest point on geometry with a curve to get them to look at their 
closest bit of running track.
A>

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Date: Thu, 18 Jul 2013 12:11:01 +0100
Subject: Re: crowdFX and orientation
From: [email protected]
To: [email protected]

Hi Andy and Chris cheers for the help 
I have used the setup Chris has shown, the problem I have is that only works 
for certain parts of the rig, the problem I am having is certain characters are 
created facing away from the stadium so a look at constraint wont work as it 
just flips there neck around, I need to actually access the base of the rig so 
it spins the whole character around but can seem to access that data through 
any constraint. 

I have started to break up the stadium instead now and have separate point 
clouds for each section which works but would still be great to know if what I 
mention was possible.


Thanks.

On 18 July 2013 12:01, Chris Chia <[email protected]> wrote:

See attached.



Chris



From: [email protected] 
[mailto:[email protected]] On Behalf Of Alex Dorman


Sent: Wednesday, July 17, 2013 10:33 PM

To: [email protected]

Subject: crowdFX and orientation



Hi List



I had a quick question about setting orientation in crowdFX in softimage 2013



I have a simple stadium crowd which I can set a custom emit orientation on 
thorough the initialize stadium compound, but I want all the characters to face 
looking into the center of the stadium ideally using a null position as the 
center.




I have tried using a crowd look at constraint but I can only seem to access 
certain parts of there body with this approach rather than there whole body and 
it also seems to give unexpected behavior to their animation as well.






Any ideas would be great.



Thanks.



Alex.


                                          

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