The middle part of the learning curve is very, very badly serviced across
the board, comparatively speaking Soft, largely thanks to who and why ICE
and OOP Python appealed to, is probably above average, but that only
implies needing to past a smidge above zero.
Houdini sort of almost kind of makes exception in those regards, but it's a
very singular app/userbase relationship.

Games wise I can't say I follow much though, but while there might be more
film/video inspired or oriented content, I can assure you very, very little
of it actually has direct application or the depth and breadth required to
be useful in the mid-high level.

There are a few high profile fundamentals out there for TDs that still
hold, Thiago's-CMI ICE foundations and so on, but across the board the
"application" part past whiz bang you will find lacking for practically any
very generic DCC app like Soft and its competitors and siblings.


On Fri, Jul 19, 2013 at 9:25 AM, Matt Lind <[email protected]> wrote:

> What’s missing is the tutorials from AD covering the usage of the
> application.****
>
> ** **
>
> There are introductory tutorials for really, really basic stuff.  There is
> reference for properties and such, which is often vague and sparse, or
> self-referential.  However, there is a big void in the middle on how to
> best use features.  ****
>
> ** **
>
> Yes there are plenty of materials on the internet, but large majority is
> from 3rd parties, and many of those tutorials deal with whiz bang
> features.  The problem we’ve had here is the 3rd party stuff really
> doesn’t address the features we need to use, and there’s nothing from AD on
> the topics either.  Or, if found, the tutorials are so basic they’re not
> useful.****
>
> ** **
>
> Long story short, it depends on the type of work you do.  For film/video,
> there’s a lot of stuff out there.  For games and other markets, you have to
> scrape the barrel pretty good to get anything of substance.****
>
> ** **
>
> Matt****
>
> ** **
>
>
>

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