Not so long ago XSI was known because you could be up and running quickly.
But ice is another story...
Le 21/07/2013 20:42, Andy Moorer a écrit :
I think Cinema4D is a great example of the effectiveness of
spoon-feeding newbies on basic techniques that give them results. C4D
has very capable artists flocking to it, these are people who are
intimidated by DCCs and yet who have a lot to offer... Designers and
other creatives, Zbrush artists and so on.
They have a perception that C4D is easy to use (despite every 3d DCC
requiring effort to learn) and that perception is enough to get them
to go the next step, viewing easy to find tutorials, in which
immediately useful stuff is shown with emphasis on how easy it is.
The result - a fast growing userbase of artists, and those
art-oriented-people drive a great many jobs.
I see designers who do very complex work in C4D who are -still- afraid
to try other tools, because what they see are mid to high level
workflows straight off the bat.
Which is more likely to still be a product in 3-5 years, C4D or
Softimage? Is this "cater to the newbies" strategy one worth adopting?
It seems very effective...
Sent from my iPad
On Jul 18, 2013, at 4:25 PM, Matt Lind <[email protected]
<mailto:[email protected]>> wrote:
What’s missing is the tutorials from AD covering the usage of the
application.
There are introductory tutorials for really, really basic stuff.
There is reference for properties and such, which is often vague and
sparse, or self-referential. However, there is a big void in the
middle on how to best use features.
Yes there are plenty of materials on the internet, but large majority
is from 3^rd parties, and many of those tutorials deal with whiz bang
features. The problem we’ve had here is the 3^rd party stuff really
doesn’t address the features we need to use, and there’s nothing from
AD on the topics either. Or, if found, the tutorials are so basic
they’re not useful.
Long story short, it depends on the type of work you do. For
film/video, there’s a lot of stuff out there. For games and other
markets, you have to scrape the barrel pretty good to get anything of
substance.
Matt