I remember that "MAYA FX" was also used to define the whole simulation
toolset.
Anyway, I'm sorry if I hurt you,It wasn't meant to and It was definitely
not directed to you or someone at all.

Now to come back to Greg's feeling and about the regular AD bashing and
climate on this list since the acquisition,
if there is something to blame, it's how AD pushed Softimage in a corner
and didn't treat it as equal as it's brother apps.
When you have a product that is well installed and another that have a
great potential, you generally focus
your communication efforts on the latest. Instead it's almost invisible,
has been pushed in suites as a "companion" and reduced to ICE.
At some points, Softimage was very popular for commercials where you need
work very fast, that could have been something pushed, but today and it has
been said many time on the list,
people barely even know SI is still here, or even what it is...

>From the outside, it just look like AD didn't know what to do with his new
toy, and still don't.
Too bad there never was a step made in that direction(communication and
visibility) but words.


-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/7/31 Luc-Eric Rousseau <[email protected]>

> On Wed, Jul 31, 2013 at 12:04 AM, Ahmidou Lyazidi <[email protected]>
> wrote:
> > Nah, maya FX! ;)
>
> hey, could you please stop posting stuff like like this?  When I
> switched the maya team I said I joined the Maya FX team. That's the
> name of the team that handles simluation and nucleus, etc, like saying
> this other guy's title "software developer, Maya Rendering" or "team
> leader, Softimage UI".  When you saw my title on linked in as "project
> leader - compositing" did you really think there was going to be a
> product called "Compositing"? dumb.
>

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