Hi everyone,
Sorry for the previous empty thread, I was just checking if everything
worked properly

I'm developing a custom workflow in order to get static and animated meshes
to some game engines ( UDK, Unity 3D ) and I'm having some problems with
the parenting options

Basically this is the situation:

I have two nulls:

NullA is animated

NullB needs to be parented to NullA with the ability to modulate the amount
of Y movement: what I mean by that is parent the two together, but multiply
the Y movement of the animated null to have plus or minus amount of
movement for the NullB

So something like Y movement NullB = Y NullA movement * 1.5 in order to
have a custom variable that allows me to have plus or less Y movement

I tried to do that in ICE but usually when parenting NullB jumps in the
same position of NullA and I don't want that, and since I'm not so good
with ICE I'm having some troubles

Basically it is: NullB moves accordingly to NullA, but the possibility to
add/subtract to the overall movement

Is something is not clear I can posto some screenshot to explain the
situation a bit better

Nicolas

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