Hi everyone, Sorry for the previous empty thread, I was just checking if everything worked properly
I'm developing a custom workflow in order to get static and animated meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems with the parenting options Basically this is the situation: I have two nulls: NullA is animated NullB needs to be parented to NullA with the ability to modulate the amount of Y movement: what I mean by that is parent the two together, but multiply the Y movement of the animated null to have plus or minus amount of movement for the NullB So something like Y movement NullB = Y NullA movement * 1.5 in order to have a custom variable that allows me to have plus or less Y movement I tried to do that in ICE but usually when parenting NullB jumps in the same position of NullA and I don't want that, and since I'm not so good with ICE I'm having some troubles Basically it is: NullB moves accordingly to NullA, but the possibility to add/subtract to the overall movement Is something is not clear I can posto some screenshot to explain the situation a bit better Nicolas

