NullA is the parent of NullB since I need NullB to "follow" NullA with the
ability to modulate the actual NullB "offset/translation amount" to NullA


2013/8/5 Alan Fregtman <[email protected]>

> Is NullA a child of NullB, or is NullB the parent and NullA the child?
>
>
>
> On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <[email protected]>wrote:
>
>> Hi everyone,
>> Sorry for the previous empty thread, I was just checking if everything
>> worked properly
>>
>> I'm developing a custom workflow in order to get static and animated
>> meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems
>> with the parenting options
>>
>> Basically this is the situation:
>>
>> I have two nulls:
>>
>> NullA is animated
>>
>> NullB needs to be parented to NullA with the ability to modulate the
>> amount of Y movement: what I mean by that is parent the two together, but
>> multiply the Y movement of the animated null to have plus or minus amount
>> of movement for the NullB
>>
>> So something like Y movement NullB = Y NullA movement * 1.5 in order to
>> have a custom variable that allows me to have plus or less Y movement
>>
>> I tried to do that in ICE but usually when parenting NullB jumps in the
>> same position of NullA and I don't want that, and since I'm not so good
>> with ICE I'm having some troubles
>>
>> Basically it is: NullB moves accordingly to NullA, but the possibility to
>> add/subtract to the overall movement
>>
>> Is something is not clear I can posto some screenshot to explain the
>> situation a bit better
>>
>> Nicolas
>>
>
>

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