NullA is the parent of NullB since I need NullB to "follow" NullA with the ability to modulate the actual NullB "offset/translation amount" to NullA
2013/8/5 Alan Fregtman <[email protected]> > Is NullA a child of NullB, or is NullB the parent and NullA the child? > > > > On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <[email protected]>wrote: > >> Hi everyone, >> Sorry for the previous empty thread, I was just checking if everything >> worked properly >> >> I'm developing a custom workflow in order to get static and animated >> meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems >> with the parenting options >> >> Basically this is the situation: >> >> I have two nulls: >> >> NullA is animated >> >> NullB needs to be parented to NullA with the ability to modulate the >> amount of Y movement: what I mean by that is parent the two together, but >> multiply the Y movement of the animated null to have plus or minus amount >> of movement for the NullB >> >> So something like Y movement NullB = Y NullA movement * 1.5 in order to >> have a custom variable that allows me to have plus or less Y movement >> >> I tried to do that in ICE but usually when parenting NullB jumps in the >> same position of NullA and I don't want that, and since I'm not so good >> with ICE I'm having some troubles >> >> Basically it is: NullB moves accordingly to NullA, but the possibility to >> add/subtract to the overall movement >> >> Is something is not clear I can posto some screenshot to explain the >> situation a bit better >> >> Nicolas >> > >

