Is NullA a child of NullB, or is NullB the parent and NullA the child?
On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <[email protected]> wrote: > Hi everyone, > Sorry for the previous empty thread, I was just checking if everything > worked properly > > I'm developing a custom workflow in order to get static and animated > meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems > with the parenting options > > Basically this is the situation: > > I have two nulls: > > NullA is animated > > NullB needs to be parented to NullA with the ability to modulate the > amount of Y movement: what I mean by that is parent the two together, but > multiply the Y movement of the animated null to have plus or minus amount > of movement for the NullB > > So something like Y movement NullB = Y NullA movement * 1.5 in order to > have a custom variable that allows me to have plus or less Y movement > > I tried to do that in ICE but usually when parenting NullB jumps in the > same position of NullA and I don't want that, and since I'm not so good > with ICE I'm having some troubles > > Basically it is: NullB moves accordingly to NullA, but the possibility to > add/subtract to the overall movement > > Is something is not clear I can posto some screenshot to explain the > situation a bit better > > Nicolas >

