Is NullA a child of NullB, or is NullB the parent and NullA the child?


On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <[email protected]> wrote:

> Hi everyone,
> Sorry for the previous empty thread, I was just checking if everything
> worked properly
>
> I'm developing a custom workflow in order to get static and animated
> meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems
> with the parenting options
>
> Basically this is the situation:
>
> I have two nulls:
>
> NullA is animated
>
> NullB needs to be parented to NullA with the ability to modulate the
> amount of Y movement: what I mean by that is parent the two together, but
> multiply the Y movement of the animated null to have plus or minus amount
> of movement for the NullB
>
> So something like Y movement NullB = Y NullA movement * 1.5 in order to
> have a custom variable that allows me to have plus or less Y movement
>
> I tried to do that in ICE but usually when parenting NullB jumps in the
> same position of NullA and I don't want that, and since I'm not so good
> with ICE I'm having some troubles
>
> Basically it is: NullB moves accordingly to NullA, but the possibility to
> add/subtract to the overall movement
>
> Is something is not clear I can posto some screenshot to explain the
> situation a bit better
>
> Nicolas
>

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