Local or Global Y?
Eric Thivierge =============== Character TD / RnD Hybride Technologies On August-05-13 11:06:00 AM, Nicolas Esposito wrote:
NullA is the parent of NullB since I need NullB to "follow" NullA with the ability to modulate the actual NullB "offset/translation amount" to NullA 2013/8/5 Alan Fregtman <[email protected] <mailto:[email protected]>> Is NullA a child of NullB, or is NullB the parent and NullA the child? On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <[email protected] <mailto:[email protected]>> wrote: Hi everyone, Sorry for the previous empty thread, I was just checking if everything worked properly I'm developing a custom workflow in order to get static and animated meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems with the parenting options Basically this is the situation: I have two nulls: NullA is animated NullB needs to be parented to NullA with the ability to modulate the amount of Y movement: what I mean by that is parent the two together, but multiply the Y movement of the animated null to have plus or minus amount of movement for the NullB So something like Y movement NullB = Y NullA movement * 1.5 in order to have a custom variable that allows me to have plus or less Y movement I tried to do that in ICE but usually when parenting NullB jumps in the same position of NullA and I don't want that, and since I'm not so good with ICE I'm having some troubles Basically it is: NullB moves accordingly to NullA, but the possibility to add/subtract to the overall movement Is something is not clear I can posto some screenshot to explain the situation a bit better Nicolas

