Local or Global Y?

Eric Thivierge
===============
Character TD / RnD
Hybride Technologies


On August-05-13 11:06:00 AM, Nicolas Esposito wrote:
NullA is the parent of NullB since I need NullB to "follow" NullA with
the ability to modulate the actual NullB "offset/translation amount"
to NullA


2013/8/5 Alan Fregtman <[email protected]
<mailto:[email protected]>>

    Is NullA a child of NullB, or is NullB the parent and NullA the child?



    On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito
    <[email protected] <mailto:[email protected]>> wrote:

        Hi everyone,
        Sorry for the previous empty thread, I was just checking if
        everything worked properly

        I'm developing a custom workflow in order to get static and
        animated meshes to some game engines ( UDK, Unity 3D ) and I'm
        having some problems with the parenting options

        Basically this is the situation:

        I have two nulls:

        NullA is animated

        NullB needs to be parented to NullA with the ability to
        modulate the amount of Y movement: what I mean by that is
        parent the two together, but multiply the Y movement of the
        animated null to have plus or minus amount of movement for the
        NullB

        So something like Y movement NullB = Y NullA movement * 1.5 in
        order to have a custom variable that allows me to have plus or
        less Y movement

        I tried to do that in ICE but usually when parenting NullB
        jumps in the same position of NullA and I don't want that, and
        since I'm not so good with ICE I'm having some troubles

        Basically it is: NullB moves accordingly to NullA, but the
        possibility to add/subtract to the overall movement

        Is something is not clear I can posto some screenshot to
        explain the situation a bit better

        Nicolas




Reply via email to