OK. I follow this, and can move the strand position. But its moving both strands. How do I isolate the reposition for only one of the strands?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Rob Chapman Sent: Monday, August 05, 2013 4:46 PM To: [email protected] Subject: Re: Stranded.... get strandposition > + (add) turbulize (offset) > set strandposition On 5 August 2013 22:31, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]> wrote: > Rob, > > I'm trying to avoid geometry. > > The offset sounds like a good idea, but not yet sure how that would be done. > I think it would have to always be offset in the direction of the camera > correct? I'm seeing consistent artifacts at this point which looks to be > spatial disagreement along the camera Z axis. An offset of some sort would > probably be required. > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES) Mymic Technical > Services NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Rob > Chapman > Sent: Monday, August 05, 2013 4:24 PM > To: [email protected] > Subject: Re: Stranded.... > > well Joey, if you are going to get funky you may as well use custom geometry > instances. this way the geometry lofted along the strand (a separate grid > positioned in space is exactly the shape / position / offset from each curve > you want it to be. > > for efficiency though Strands would be preferred and 2 strands on top of each > other *could* be ok if it is just *Strand Width* you want to offset them by > and then if artifacts could be offset by a tiny offset increment surly which > would help the overlap? > > On 5 August 2013 22:01, Ponthieux, Joseph G. (LARC-E1A)[LITES] > <[email protected]> wrote: >> Hi yall, >> >> >> >> >> >> I can currently apply multiple overlapping strands on the same curve, >> but I get render artifacts where they reside in the same space. Are >> there any tricks to prevent that? >> >> >> >> Ultimately I would like one strand to be wider than the other and >> different colors, but on the same curve in the same space. >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES) >> >> Mymic Technical Services >> >> NASA Langley Research Center >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >

