OK. I follow this, and can move the strand position. But its moving both 
strands. How do I isolate the reposition for only one of the strands?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Rob Chapman
Sent: Monday, August 05, 2013 4:46 PM
To: [email protected]
Subject: Re: Stranded....

get strandposition > + (add) turbulize (offset) >  set strandposition

On 5 August 2013 22:31, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]> wrote:
> Rob,
>
> I'm trying to avoid geometry.
>
> The offset sounds like a good idea, but not yet sure how that would be done. 
> I think it would have to always be offset in the direction of the camera 
> correct? I'm seeing consistent artifacts at this point which looks to be 
> spatial disagreement along the camera Z axis. An offset of some sort would 
> probably be required.
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES) Mymic Technical 
> Services NASA Langley Research Center 
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not 
> represent the opinions of NASA or any other party.
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Rob 
> Chapman
> Sent: Monday, August 05, 2013 4:24 PM
> To: [email protected]
> Subject: Re: Stranded....
>
> well Joey, if you are going to get funky you may as well use custom geometry 
> instances. this way the geometry lofted along the strand (a separate grid 
> positioned in space is exactly the shape / position / offset from each curve 
> you want it to be.
>
> for efficiency though Strands would be preferred and 2 strands on top of each 
> other *could* be ok if it is just *Strand Width* you want to offset them by 
> and then if artifacts could be offset by a tiny offset increment surly which 
> would help the overlap?
>
> On 5 August 2013 22:01, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
> <[email protected]> wrote:
>> Hi yall,
>>
>>
>>
>>
>>
>> I can currently apply multiple overlapping strands on the same curve, 
>> but I get render artifacts where they reside in the same space. Are 
>> there any tricks to prevent that?
>>
>>
>>
>> Ultimately I would like one strand to be wider than the other and 
>> different colors, but on the same curve in the same space.
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __________________________________________________
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>


Reply via email to