One day ... I won't be this smart, but hopefully close :)
Fabricio! You sir are Genuis!!! Thanks so much.
G
On 2013/08/12 08:15 PM, Fabricio Chamon wrote:
Hi Gerbrand,
I took a look at your scene (on SI2013).
My solution was to replace leaf emission from the main pointcloud to a
new pointcloud to keep things simple. Then add points at
strandpositions (filtering by the original pointcloud last state_id -
or strandtree iteration) and query strand arrays to build a "root to
tip" attribute on each leaf. Finally do whatever you need with this
new attribute, like resize the particles with an fcurve and so on...
hope it helps.
2013/8/12 Gerbrand Nel <[email protected] <mailto:[email protected]>>
Cool, so you can check it out in 2013??
How do I get the leaves to go smaller towards the tip of each
emitting branch?
If it was a curve I could read the nearest U value and rescale
that, but this strand business complicates things.
The other thing I tried and failed at was to measure the distance
between each leaf and the tip of the strand, to get a value to
work with.
But things get lost in arrays of weird-shit from my point of view.
I hate knowing enough to get into this kind of crap, but not
enough to get out!!!
G
On 2013/08/12 07:08 PM, Stephen Blair wrote:
I have 2013 SP1 too, so I can compare. It just doesn't work in
2014 SP2. I unplugged everything but Basic Tree, and in 2014 SP2,
Emit Leaves doesn't add any points to the point cloud.
On 12/08/2013 12:44 PM, Gerbrand Nel wrote:
Yeah probably
I'm still in good old 2013 sp1
G
On 2013/08/12 06:37 PM, Stephen Blair wrote:
In 2014 I see the same thing as Chris.
Probably some nodes were dropped on load...maybe you were using
an old version of Build Array from Set?
On 12/08/2013 12:31 PM, Chris Marshall wrote:
On 12 August 2013 17:21, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey Chris, Thanks for looking
On my side I see a stand tree with green cones where
leaves will be
Are you at least seeing that?
G
On 2013/08/12 06:06 PM, Chris Marshall wrote:
I'm not seeing much when I open the scene? Or is that the
problem?
On 12 August 2013 16:25, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
So this is part of my frustrating quest to get
smarter with ICE.
I would very much like to create a mint bush
procedurally using ICE.
I started by first molesting a lovely compound
created by Fabricio Chamon called strand tree.
I think Fabricio knew noobs like me would come along
and try this kind of shit, because the compound
responded with a full 3 hours of sodomy.
It is time to beg you guys for some help!!
The leaves is the main problem. I have got the
rotation and position right, but I have no clue how
to scale them so they are small towards the tips of
each stem.
Could someone please have a look at this scene. I'm
sure it's just a simple array thing, but my mind has
problems with arrays.
Thanks guys
G
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>