Did you get this sorted?
On 13 August 2013 14:57, Gerbrand Nel <[email protected]> wrote: > Hey Morten > The scene is set up to create an ice modelled plant. > The modelling part was removed from the scene to make it small enough to > post on here. > I can mail the full scene to you If you want it > G > > On 2013/08/13 11:42 AM, Morten Bartholdy wrote: > > Pretty cool stuff Fabricio. > > > > Sorry for crashing the thread, but out of curiosity I took a look at your > scene, and here the trunk and branches does not render - only the leaf > cones. I am on 2013 SP2 - what do I need to do to render the trunk and > branches too? > > > > MB > > > > > Den 12. august 2013 kl. 20:15 skrev Fabricio Chamon > <[email protected]><[email protected]>: > > > Hi Gerbrand, > > I took a look at your scene (on SI2013). > > My solution was to replace leaf emission from the main pointcloud to a new > pointcloud to keep things simple. Then add points at strandpositions > (filtering by the original pointcloud last state_id - or strandtree > iteration) and query strand arrays to build a "root to tip" attribute on > each leaf. Finally do whatever you need with this new attribute, like > resize the particles with an fcurve and so on... > > hope it helps. > > > > 2013/8/12 Gerbrand Nel < [email protected] > > > Cool, so you can check it out in 2013?? > How do I get the leaves to go smaller towards the tip of each emitting > branch? > If it was a curve I could read the nearest U value and rescale that, but > this strand business complicates things. > The other thing I tried and failed at was to measure the distance between > each leaf and the tip of the strand, to get a value to work with. > But things get lost in arrays of weird-shit from my point of view. > I hate knowing enough to get into this kind of crap, but not enough to get > out!!! > G > > On 2013/08/12 07:08 PM, Stephen Blair wrote: > > I have 2013 SP1 too, so I can compare. It just doesn't work in 2014 SP2. > I unplugged everything but Basic Tree, and in 2014 SP2, Emit Leaves doesn't > add any points to the point cloud. > > > On 12/08/2013 12:44 PM, Gerbrand Nel wrote: > > Yeah probably > I'm still in good old 2013 sp1 > > G > On 2013/08/12 06:37 PM, Stephen Blair wrote: > > In 2014 I see the same thing as Chris. > Probably some nodes were dropped on load...maybe you were using an old > version of Build Array from Set? > > On 12/08/2013 12:31 PM, Chris Marshall wrote: > > > > > On 12 August 2013 17:21, Gerbrand Nel < [email protected] > wrote: > > Hey Chris, Thanks for looking > On my side I see a stand tree with green cones where leaves will be > Are you at least seeing that? > G > > On 2013/08/12 06:06 PM, Chris Marshall wrote: > > I'm not seeing much when I open the scene? Or is that the problem? > > > > > On 12 August 2013 16:25, Gerbrand Nel < [email protected] > wrote: > > So this is part of my frustrating quest to get smarter with ICE. > I would very much like to create a mint bush procedurally using ICE. > I started by first molesting a lovely compound created by Fabricio Chamon > called strand tree. > I think Fabricio knew noobs like me would come along and try this kind of > shit, because the compound responded with a full 3 hours of sodomy. > It is time to beg you guys for some help!! > The leaves is the main problem. I have got the rotation and position > right, but I have no clue how to scale them so they are small towards the > tips of each stem. > Could someone please have a look at this scene. I'm sure it's just a > simple array thing, but my mind has problems with arrays. > Thanks guys > G > > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > > > > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

