Hey Morten
The scene is set up to create an ice modelled plant.
The modelling part was removed from the scene to make it small enough to
post on here.
I can mail the full scene to you If you want it
G
On 2013/08/13 11:42 AM, Morten Bartholdy wrote:
Pretty cool stuff Fabricio.
Sorry for crashing the thread, but out of curiosity I took a look at
your scene, and here the trunk and branches does not render - only the
leaf cones. I am on 2013 SP2 - what do I need to do to render the
trunk and branches too?
MB
Den 12. august 2013 kl. 20:15 skrev Fabricio Chamon <[email protected]>:
Hi Gerbrand,
I took a look at your scene (on SI2013).
My solution was to replace leaf emission from the main pointcloud
to a new pointcloud to keep things simple. Then add points at
strandpositions (filtering by the original pointcloud last
state_id - or strandtree iteration) and query strand arrays to
build a "root to tip" attribute on each leaf. Finally do whatever
you need with this new attribute, like resize the particles with
an fcurve and so on...
hope it helps.
2013/8/12 Gerbrand Nel < [email protected]
<mailto:[email protected]> >
Cool, so you can check it out in 2013??
How do I get the leaves to go smaller towards the tip of each
emitting branch?
If it was a curve I could read the nearest U value and rescale
that, but this strand business complicates things.
The other thing I tried and failed at was to measure the
distance between each leaf and the tip of the strand, to get a
value to work with.
But things get lost in arrays of weird-shit from my point of
view.
I hate knowing enough to get into this kind of crap, but not
enough to get out!!!
G
On 2013/08/12 07:08 PM, Stephen Blair wrote:
I have 2013 SP1 too, so I can compare. It just doesn't
work in 2014 SP2. I unplugged everything but Basic Tree,
and in 2014 SP2, Emit Leaves doesn't add any points to the
point cloud.
On 12/08/2013 12:44 PM, Gerbrand Nel wrote:
Yeah probably
I'm still in good old 2013 sp1
G
On 2013/08/12 06:37 PM, Stephen Blair wrote:
In 2014 I see the same thing as Chris.
Probably some nodes were dropped on load...maybe
you were using an old version of Build Array from
Set?
On 12/08/2013 12:31 PM, Chris Marshall wrote:
On 12 August 2013 17:21, Gerbrand Nel <
[email protected] <mailto:[email protected]> >
wrote:
Hey Chris, Thanks for looking
On my side I see a stand tree with green
cones where leaves will be
Are you at least seeing that?
G
On 2013/08/12 06:06 PM, Chris Marshall wrote:
I'm not seeing much when I open the
scene? Or is that the problem?
On 12 August 2013 16:25, Gerbrand Nel
< [email protected]
<mailto:[email protected]> > wrote:
So this is part of my frustrating
quest to get smarter with ICE.
I would very much like to create a
mint bush procedurally using ICE.
I started by first molesting a
lovely compound created by
Fabricio Chamon called strand tree.
I think Fabricio knew noobs like
me would come along and try this
kind of shit, because the compound
responded with a full 3 hours of
sodomy.
It is time to beg you guys for
some help!!
The leaves is the main problem. I
have got the rotation and position
right, but I have no clue how to
scale them so they are small
towards the tips of each stem.
Could someone please have a look
at this scene. I'm sure it's just
a simple array thing, but my mind
has problems with arrays.
Thanks guys
G
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
<http://www.mintmotion.co.uk>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
<http://www.mintmotion.co.uk>