Yes thanks Chris
Fabricio sent me a fixed scene
G
On 2013/08/14 12:09 PM, Chris Marshall wrote:
Did you get this sorted?
On 13 August 2013 14:57, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey Morten
The scene is set up to create an ice modelled plant.
The modelling part was removed from the scene to make it small
enough to post on here.
I can mail the full scene to you If you want it
G
On 2013/08/13 11:42 AM, Morten Bartholdy wrote:
Pretty cool stuff Fabricio.
Sorry for crashing the thread, but out of curiosity I took a look
at your scene, and here the trunk and branches does not render -
only the leaf cones. I am on 2013 SP2 - what do I need to do to
render the trunk and branches too?
MB
Den 12. august 2013 kl. 20:15 skrev Fabricio Chamon
<[email protected]> <mailto:[email protected]>:
Hi Gerbrand,
I took a look at your scene (on SI2013).
My solution was to replace leaf emission from the main
pointcloud to a new pointcloud to keep things simple. Then
add points at strandpositions (filtering by the original
pointcloud last state_id - or strandtree iteration) and query
strand arrays to build a "root to tip" attribute on each
leaf. Finally do whatever you need with this new attribute,
like resize the particles with an fcurve and so on...
hope it helps.
2013/8/12 Gerbrand Nel < [email protected]
<mailto:[email protected]> >
Cool, so you can check it out in 2013??
How do I get the leaves to go smaller towards the tip of
each emitting branch?
If it was a curve I could read the nearest U value and
rescale that, but this strand business complicates things.
The other thing I tried and failed at was to measure the
distance between each leaf and the tip of the strand, to
get a value to work with.
But things get lost in arrays of weird-shit from my point
of view.
I hate knowing enough to get into this kind of crap, but
not enough to get out!!!
G
On 2013/08/12 07:08 PM, Stephen Blair wrote:
I have 2013 SP1 too, so I can compare. It just
doesn't work in 2014 SP2. I unplugged everything but
Basic Tree, and in 2014 SP2, Emit Leaves doesn't add
any points to the point cloud.
On 12/08/2013 12:44 PM, Gerbrand Nel wrote:
Yeah probably
I'm still in good old 2013 sp1
G
On 2013/08/12 06:37 PM, Stephen Blair wrote:
In 2014 I see the same thing as Chris.
Probably some nodes were dropped on
load...maybe you were using an old version of
Build Array from Set?
On 12/08/2013 12:31 PM, Chris Marshall wrote:
On 12 August 2013 17:21, Gerbrand Nel <
[email protected]
<mailto:[email protected]> > wrote:
Hey Chris, Thanks for looking
On my side I see a stand tree with
green cones where leaves will be
Are you at least seeing that?
G
On 2013/08/12 06:06 PM, Chris
Marshall wrote:
I'm not seeing much when I open
the scene? Or is that the problem?
On 12 August 2013 16:25, Gerbrand
Nel < [email protected]
<mailto:[email protected]> > wrote:
So this is part of my
frustrating quest to get
smarter with ICE.
I would very much like to
create a mint bush
procedurally using ICE.
I started by first molesting
a lovely compound created by
Fabricio Chamon called strand
tree.
I think Fabricio knew noobs
like me would come along and
try this kind of shit,
because the compound
responded with a full 3 hours
of sodomy.
It is time to beg you guys
for some help!!
The leaves is the main
problem. I have got the
rotation and position right,
but I have no clue how to
scale them so they are small
towards the tips of each stem.
Could someone please have a
look at this scene. I'm sure
it's just a simple array
thing, but my mind has
problems with arrays.
Thanks guys
G
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
<http://www.mintmotion.co.uk>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
<http://www.mintmotion.co.uk>
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>