have you tried plugging a pointcloud in? works pretty much the same way. heres something by Paul a few years ago describing it in detail
https://vimeo.com/20240568 On 22 August 2013 00:15, Simon van de Lagemaat <[email protected]> wrote: > Anyone know of any examples for driving a weight map via particle distances? > I need to use a particle field distributed on a mesh to paint the weight > map, basically a splatter map of sorts. I can find a bunch of examples of > proximity based effects for geometry but nothing for point clouds.

