have you tried plugging a pointcloud in?  works pretty much the same
way. heres something by Paul a few years ago describing it in detail

https://vimeo.com/20240568



On 22 August 2013 00:15, Simon van de Lagemaat <[email protected]> wrote:
> Anyone know of any examples for driving a weight map via particle distances?
> I need to use a particle field distributed on a mesh to paint the weight
> map, basically a splatter map of sorts.  I can find a bunch of examples of
> proximity based effects for geometry but nothing for point clouds.

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