Ya I tried this but it wasn't working, I'll give it another go though,
maybe I missed something.


On Wed, Aug 21, 2013 at 3:40 PM, Rob Chapman <[email protected]> wrote:

> have you tried plugging a pointcloud in?  works pretty much the same
> way. heres something by Paul a few years ago describing it in detail
>
> https://vimeo.com/20240568
>
>
>
> On 22 August 2013 00:15, Simon van de Lagemaat <[email protected]>
> wrote:
> > Anyone know of any examples for driving a weight map via particle
> distances?
> > I need to use a particle field distributed on a mesh to paint the weight
> > map, basically a splatter map of sorts.  I can find a bunch of examples
> of
> > proximity based effects for geometry but nothing for point clouds.
>

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