Ya I tried this but it wasn't working, I'll give it another go though, maybe I missed something.
On Wed, Aug 21, 2013 at 3:40 PM, Rob Chapman <[email protected]> wrote: > have you tried plugging a pointcloud in? works pretty much the same > way. heres something by Paul a few years ago describing it in detail > > https://vimeo.com/20240568 > > > > On 22 August 2013 00:15, Simon van de Lagemaat <[email protected]> > wrote: > > Anyone know of any examples for driving a weight map via particle > distances? > > I need to use a particle field distributed on a mesh to paint the weight > > map, basically a splatter map of sorts. I can find a bunch of examples > of > > proximity based effects for geometry but nothing for point clouds. >

