Try this on my blog http://lickingtheice.tumblr.com/
Mário Domingos www.mariodomingos.com Sent from my super iPhone On 22/08/2013, at 00:48, Rob Chapman <tekano....@gmail.com> wrote: pretty simple stuff. heres one for Mr Blair's screenshots of the week entitled. "point cloud distance to weight map" couldnt get it below 123k so not sure if it will upload :( On 22 August 2013 00:45, Simon van de Lagemaat <si...@theembassyvfx.com> wrote: Ya I tried this but it wasn't working, I'll give it another go though, maybe I missed something. On Wed, Aug 21, 2013 at 3:40 PM, Rob Chapman <tekano....@gmail.com> wrote: have you tried plugging a pointcloud in? works pretty much the same way. heres something by Paul a few years ago describing it in detail https://vimeo.com/20240568 On 22 August 2013 00:15, Simon van de Lagemaat <si...@theembassyvfx.com> wrote: Anyone know of any examples for driving a weight map via particle distances? I need to use a particle field distributed on a mesh to paint the weight map, basically a splatter map of sorts. I can find a bunch of examples of proximity based effects for geometry but nothing for point clouds. <capture_weights.jpg>