Try this on my blog http://lickingtheice.tumblr.com/

Mário Domingos

www.mariodomingos.com


Sent from my super iPhone


On 22/08/2013, at 00:48, Rob Chapman <tekano....@gmail.com> wrote:

pretty simple stuff. heres one for Mr Blair's screenshots of the week
entitled. "point cloud distance to weight map"

couldnt get it below 123k so not sure if it will upload :(





On 22 August 2013 00:45, Simon van de Lagemaat <si...@theembassyvfx.com>
wrote:

Ya I tried this but it wasn't working, I'll give it another go though, maybe

I missed something.



On Wed, Aug 21, 2013 at 3:40 PM, Rob Chapman <tekano....@gmail.com> wrote:


have you tried plugging a pointcloud in?  works pretty much the same

way. heres something by Paul a few years ago describing it in detail


https://vimeo.com/20240568




On 22 August 2013 00:15, Simon van de Lagemaat <si...@theembassyvfx.com>

wrote:

Anyone know of any examples for driving a weight map via particle

distances?

I need to use a particle field distributed on a mesh to paint the weight

map, basically a splatter map of sorts.  I can find a bunch of examples

of

proximity based effects for geometry but nothing for point clouds.



<capture_weights.jpg>

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