Thats a news! Anyway something like "pay for what you export" in my case
would be perfect, but hey, at least if there are some plans for renting
that is a step in the right direction

Martin, are you in game development in Japan? sounds awesome
If you can tell it, which studio you're working for?
I never met someone into game development in Japan, so I'm really curious
to see whats going on there

Cheers


2013/8/26 Martin <[email protected]>

> Thanks Stefan, Great news!
>
> Now I just hope they offer a rent option for old versions ( I don't think
> they will ).
>
> We usually never use the latest version in game development here in Japan.
> I'm using SI 2011 in my current project that started 1 year ago.
> Using a 3 years old version is almost the standard so it kinda obligates
> you to use a subscription, if you haven't already purchased a permanent
> license 3 years ago.
> And paying a Max subscription only to convert my SI data before sending it
> to my client is just too expensive.
>
> Damn I hate this system, but let's hope that something better comes with
> this "evolution".
>
> Regards,
>
> Martin
>
>
>
> On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek <[email protected]>wrote:
>
>> For these cases, it would be great if you could rent Autodesk's packages
>>> like you can with Adobe's. Sometimes I need 3DS Max for a couple of
>>> months
>>> but buying a Max license just isn't worth it.
>>>
>>> Martin
>>>
>>
>> You have been heard!
>> http://www.studiodaily.com/**2013/08/autodesk-may-be-next-**
>> to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/>
>>
>>
>>  On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane <
>>> [email protected]> wrote:
>>>
>>>  Maya doesn't make it easy either thanks to a staggeringly retarded
>>>> descriptor of the FCurves.
>>>>
>>>> We did write such a thing (something to move curves seamlessly and below
>>>> the float precision threshold between Soft and Maya), and in the end the
>>>> only way to propely re-interpret from or to Maya was a large hash table
>>>> for
>>>> some elements like the handles. The Maya SDK doco and Devkit examples
>>>> don't
>>>> help either since they largely revolve around exporting animation (a
>>>> plot),
>>>> not FCurves, sidestepping entirely the problem of sparse animation with
>>>> higher order data.
>>>>
>>>> In Short: It's not quite trivial, and it's a gigantic pain in the ass
>>>> that
>>>> takes a handful of days, not hours, to write.
>>>>
>>>>
>>>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <[email protected]
>>>> >wrote:
>>>>
>>>>  Converting a Maya ASCII file (I suppose this is what you refer to as
>>>>> MEL?) to a softimage scene is very hard to do, there are some concepts
>>>>> in
>>>>> Maya that don't translate well over to Softimage. For simple animation
>>>>> and
>>>>> Polygon Meshes it should be a bit easier, I thought about writing a
>>>>> Maya
>>>>> ASCII reader for Soft, but demand wasn't really high so I never dug
>>>>> deeper.
>>>>>
>>>>> Try baking your animations first before exporting the fbx file, and
>>>>> make
>>>>> sure you have checked the animation export flag in the exporter
>>>>> settings in
>>>>> the first place.
>>>>>
>>>>>
>>>>>
>>>>>  As far as I saw there is the possiblity to modify the python script in
>>>>>
>>>>>> order to be read from Softimage...but programming is not my thing...
>>>>>> I was just looking for animation to transfer over SI ( basically the
>>>>>> scene
>>>>>> is some animated nulls )
>>>>>>
>>>>>>
>>>>>> 2013/8/25 Alan Fregtman <[email protected]>
>>>>>>
>>>>>>  No, there isn't. It'd be a good learning experience to try making one
>>>>>>
>>>>>>> though. :)
>>>>>>>
>>>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or
>>>>>>> just
>>>>>>> for animation to transfer over?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <[email protected]
>>>>>>> >wrote:
>>>>>>>
>>>>>>>  Hello there,
>>>>>>>
>>>>>>>> I'm currently testing a software to expand my pipeline, but the main
>>>>>>>> problem is that currently it only supports Maya scripts as export (
>>>>>>>> MEL )
>>>>>>>> I succesfully exported the MEL script from Maya to Softimage and
>>>>>>>> everything is working properly ( however don't know why in FBX the
>>>>>>>> animations are not recognized, while with Collada .DAE files
>>>>>>>> animations are
>>>>>>>> ok ) but I don't own Maya, so:
>>>>>>>> Is there any kind of converter for Mel scripts in order to be read
>>>>>>>> from
>>>>>>>> Softimage?
>>>>>>>> Something like Mel to Python/FBX or something similar...
>>>>>>>>
>>>>>>>> Cheers
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>> --
>>>>> ------------------------------****---------------
>>>>>   Stefan Kubicek                   [email protected]
>>>>> ------------------------------****---------------
>>>>>
>>>>>            keyvis digital imagery
>>>>>           Alfred Feierfeilstraße 3
>>>>>        A-2380 Perchtoldsdorf bei Wien
>>>>>         Phone:  +43 (0) 699 12614231
>>>>>                  www.keyvis.at
>>>>> --   This email and its attachments are    --
>>>>> -- confidential and for the recipient only --
>>>>>
>>>>>
>>>>>
>>>>
>>>> --
>>>> Our users will know fear and cower before our software! Ship it! Ship it
>>>> and let them flee like the dogs they are!
>>>>
>>>>
>>>
>>
>> --
>> ------------------------------**---------------
>>   Stefan Kubicek                   [email protected]
>> ------------------------------**---------------
>>            keyvis digital imagery
>>           Alfred Feierfeilstraße 3
>>        A-2380 Perchtoldsdorf bei Wien
>>         Phone:  +43 (0) 699 12614231
>>                  www.keyvis.at
>> --   This email and its attachments are    --
>> -- confidential and for the recipient only --
>>
>>
>

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