Thats a news! Anyway something like "pay for what you export" in my case would be perfect, but hey, at least if there are some plans for renting that is a step in the right direction
Martin, are you in game development in Japan? sounds awesome If you can tell it, which studio you're working for? I never met someone into game development in Japan, so I'm really curious to see whats going on there Cheers 2013/8/26 Martin <[email protected]> > Thanks Stefan, Great news! > > Now I just hope they offer a rent option for old versions ( I don't think > they will ). > > We usually never use the latest version in game development here in Japan. > I'm using SI 2011 in my current project that started 1 year ago. > Using a 3 years old version is almost the standard so it kinda obligates > you to use a subscription, if you haven't already purchased a permanent > license 3 years ago. > And paying a Max subscription only to convert my SI data before sending it > to my client is just too expensive. > > Damn I hate this system, but let's hope that something better comes with > this "evolution". > > Regards, > > Martin > > > > On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek <[email protected]>wrote: > >> For these cases, it would be great if you could rent Autodesk's packages >>> like you can with Adobe's. Sometimes I need 3DS Max for a couple of >>> months >>> but buying a Max license just isn't worth it. >>> >>> Martin >>> >> >> You have been heard! >> http://www.studiodaily.com/**2013/08/autodesk-may-be-next-** >> to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/> >> >> >> On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane < >>> [email protected]> wrote: >>> >>> Maya doesn't make it easy either thanks to a staggeringly retarded >>>> descriptor of the FCurves. >>>> >>>> We did write such a thing (something to move curves seamlessly and below >>>> the float precision threshold between Soft and Maya), and in the end the >>>> only way to propely re-interpret from or to Maya was a large hash table >>>> for >>>> some elements like the handles. The Maya SDK doco and Devkit examples >>>> don't >>>> help either since they largely revolve around exporting animation (a >>>> plot), >>>> not FCurves, sidestepping entirely the problem of sparse animation with >>>> higher order data. >>>> >>>> In Short: It's not quite trivial, and it's a gigantic pain in the ass >>>> that >>>> takes a handful of days, not hours, to write. >>>> >>>> >>>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <[email protected] >>>> >wrote: >>>> >>>> Converting a Maya ASCII file (I suppose this is what you refer to as >>>>> MEL?) to a softimage scene is very hard to do, there are some concepts >>>>> in >>>>> Maya that don't translate well over to Softimage. For simple animation >>>>> and >>>>> Polygon Meshes it should be a bit easier, I thought about writing a >>>>> Maya >>>>> ASCII reader for Soft, but demand wasn't really high so I never dug >>>>> deeper. >>>>> >>>>> Try baking your animations first before exporting the fbx file, and >>>>> make >>>>> sure you have checked the animation export flag in the exporter >>>>> settings in >>>>> the first place. >>>>> >>>>> >>>>> >>>>> As far as I saw there is the possiblity to modify the python script in >>>>> >>>>>> order to be read from Softimage...but programming is not my thing... >>>>>> I was just looking for animation to transfer over SI ( basically the >>>>>> scene >>>>>> is some animated nulls ) >>>>>> >>>>>> >>>>>> 2013/8/25 Alan Fregtman <[email protected]> >>>>>> >>>>>> No, there isn't. It'd be a good learning experience to try making one >>>>>> >>>>>>> though. :) >>>>>>> >>>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK? Or >>>>>>> just >>>>>>> for animation to transfer over? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito <[email protected] >>>>>>> >wrote: >>>>>>> >>>>>>> Hello there, >>>>>>> >>>>>>>> I'm currently testing a software to expand my pipeline, but the main >>>>>>>> problem is that currently it only supports Maya scripts as export ( >>>>>>>> MEL ) >>>>>>>> I succesfully exported the MEL script from Maya to Softimage and >>>>>>>> everything is working properly ( however don't know why in FBX the >>>>>>>> animations are not recognized, while with Collada .DAE files >>>>>>>> animations are >>>>>>>> ok ) but I don't own Maya, so: >>>>>>>> Is there any kind of converter for Mel scripts in order to be read >>>>>>>> from >>>>>>>> Softimage? >>>>>>>> Something like Mel to Python/FBX or something similar... >>>>>>>> >>>>>>>> Cheers >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> -- >>>>> ------------------------------****--------------- >>>>> Stefan Kubicek [email protected] >>>>> ------------------------------****--------------- >>>>> >>>>> keyvis digital imagery >>>>> Alfred Feierfeilstraße 3 >>>>> A-2380 Perchtoldsdorf bei Wien >>>>> Phone: +43 (0) 699 12614231 >>>>> www.keyvis.at >>>>> -- This email and its attachments are -- >>>>> -- confidential and for the recipient only -- >>>>> >>>>> >>>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship it >>>> and let them flee like the dogs they are! >>>> >>>> >>> >> >> -- >> ------------------------------**--------------- >> Stefan Kubicek [email protected] >> ------------------------------**--------------- >> keyvis digital imagery >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43 (0) 699 12614231 >> www.keyvis.at >> -- This email and its attachments are -- >> -- confidential and for the recipient only -- >> >> >

