@Martin: sounds good! Well, looks like Autodesk is goin towards the renting options with Maya LT
http://www.autodesk.com/products/maya-lt/overview 2013/8/26 Martin <[email protected]> > Well I'm starting my own little business in a couple of months, but until > then I'm working for a small company that only have 3 years in the market. > We don't develope games for ourselves, we create assets and cutscenes for > games, slot machines and other media. That's why we have to use the version > our client uses, or the game SDK supports. Only in pre-rendered works we > have some liberty but we mainly do real time. > > What's going on here? well, comparing it to a few years ago, we do more > complex models with almost the same schedule, and almost the same budget :D > > Cheers, > > Martin > > > On Mon, Aug 26, 2013 at 9:27 PM, Nicolas Esposito <[email protected]>wrote: > >> Thats a news! Anyway something like "pay for what you export" in my case >> would be perfect, but hey, at least if there are some plans for renting >> that is a step in the right direction >> >> Martin, are you in game development in Japan? sounds awesome >> If you can tell it, which studio you're working for? >> I never met someone into game development in Japan, so I'm really curious >> to see whats going on there >> >> Cheers >> >> >> 2013/8/26 Martin <[email protected]> >> >>> Thanks Stefan, Great news! >>> >>> Now I just hope they offer a rent option for old versions ( I don't >>> think they will ). >>> >>> We usually never use the latest version in game development here in >>> Japan. I'm using SI 2011 in my current project that started 1 year ago. >>> Using a 3 years old version is almost the standard so it kinda obligates >>> you to use a subscription, if you haven't already purchased a permanent >>> license 3 years ago. >>> And paying a Max subscription only to convert my SI data before sending >>> it to my client is just too expensive. >>> >>> Damn I hate this system, but let's hope that something better comes with >>> this "evolution". >>> >>> Regards, >>> >>> Martin >>> >>> >>> >>> On Mon, Aug 26, 2013 at 6:19 PM, Stefan Kubicek >>> <[email protected]>wrote: >>> >>>> For these cases, it would be great if you could rent Autodesk's packages >>>>> like you can with Adobe's. Sometimes I need 3DS Max for a couple of >>>>> months >>>>> but buying a Max license just isn't worth it. >>>>> >>>>> Martin >>>>> >>>> >>>> You have been heard! >>>> http://www.studiodaily.com/**2013/08/autodesk-may-be-next-** >>>> to-offer-rental-model/<http://www.studiodaily.com/2013/08/autodesk-may-be-next-to-offer-rental-model/> >>>> >>>> >>>> On Mon, Aug 26, 2013 at 8:18 AM, Raffaele Fragapane < >>>>> [email protected]> wrote: >>>>> >>>>> Maya doesn't make it easy either thanks to a staggeringly retarded >>>>>> descriptor of the FCurves. >>>>>> >>>>>> We did write such a thing (something to move curves seamlessly and >>>>>> below >>>>>> the float precision threshold between Soft and Maya), and in the end >>>>>> the >>>>>> only way to propely re-interpret from or to Maya was a large hash >>>>>> table for >>>>>> some elements like the handles. The Maya SDK doco and Devkit examples >>>>>> don't >>>>>> help either since they largely revolve around exporting animation (a >>>>>> plot), >>>>>> not FCurves, sidestepping entirely the problem of sparse animation >>>>>> with >>>>>> higher order data. >>>>>> >>>>>> In Short: It's not quite trivial, and it's a gigantic pain in the ass >>>>>> that >>>>>> takes a handful of days, not hours, to write. >>>>>> >>>>>> >>>>>> On Mon, Aug 26, 2013 at 7:28 AM, Stefan Kubicek <[email protected] >>>>>> >wrote: >>>>>> >>>>>> Converting a Maya ASCII file (I suppose this is what you refer to as >>>>>>> MEL?) to a softimage scene is very hard to do, there are some >>>>>>> concepts in >>>>>>> Maya that don't translate well over to Softimage. For simple >>>>>>> animation and >>>>>>> Polygon Meshes it should be a bit easier, I thought about writing a >>>>>>> Maya >>>>>>> ASCII reader for Soft, but demand wasn't really high so I never dug >>>>>>> deeper. >>>>>>> >>>>>>> Try baking your animations first before exporting the fbx file, and >>>>>>> make >>>>>>> sure you have checked the animation export flag in the exporter >>>>>>> settings in >>>>>>> the first place. >>>>>>> >>>>>>> >>>>>>> >>>>>>> As far as I saw there is the possiblity to modify the python script >>>>>>> in >>>>>>> >>>>>>>> order to be read from Softimage...but programming is not my thing... >>>>>>>> I was just looking for animation to transfer over SI ( basically the >>>>>>>> scene >>>>>>>> is some animated nulls ) >>>>>>>> >>>>>>>> >>>>>>>> 2013/8/25 Alan Fregtman <[email protected]> >>>>>>>> >>>>>>>> No, there isn't. It'd be a good learning experience to try making >>>>>>>> one >>>>>>>> >>>>>>>>> though. :) >>>>>>>>> >>>>>>>>> Do you expect a full 1:1 conversion of MEL to the Softimage SDK? >>>>>>>>> Or just >>>>>>>>> for animation to transfer over? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Aug 25, 2013 at 11:23 AM, Nicolas Esposito < >>>>>>>>> [email protected] >>>>>>>>> >wrote: >>>>>>>>> >>>>>>>>> Hello there, >>>>>>>>> >>>>>>>>>> I'm currently testing a software to expand my pipeline, but the >>>>>>>>>> main >>>>>>>>>> problem is that currently it only supports Maya scripts as export >>>>>>>>>> ( >>>>>>>>>> MEL ) >>>>>>>>>> I succesfully exported the MEL script from Maya to Softimage and >>>>>>>>>> everything is working properly ( however don't know why in FBX the >>>>>>>>>> animations are not recognized, while with Collada .DAE files >>>>>>>>>> animations are >>>>>>>>>> ok ) but I don't own Maya, so: >>>>>>>>>> Is there any kind of converter for Mel scripts in order to be >>>>>>>>>> read from >>>>>>>>>> Softimage? >>>>>>>>>> Something like Mel to Python/FBX or something similar... >>>>>>>>>> >>>>>>>>>> Cheers >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> -- >>>>>>> ------------------------------****--------------- >>>>>>> Stefan Kubicek [email protected] >>>>>>> ------------------------------****--------------- >>>>>>> >>>>>>> keyvis digital imagery >>>>>>> Alfred Feierfeilstraße 3 >>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>> Phone: +43 (0) 699 12614231 >>>>>>> www.keyvis.at >>>>>>> -- This email and its attachments are -- >>>>>>> -- confidential and for the recipient only -- >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it >>>>>> and let them flee like the dogs they are! >>>>>> >>>>>> >>>>> >>>> >>>> -- >>>> ------------------------------**--------------- >>>> Stefan Kubicek [email protected] >>>> ------------------------------**--------------- >>>> keyvis digital imagery >>>> Alfred Feierfeilstraße 3 >>>> A-2380 Perchtoldsdorf bei Wien >>>> Phone: +43 (0) 699 12614231 >>>> www.keyvis.at >>>> -- This email and its attachments are -- >>>> -- confidential and for the recipient only -- >>>> >>>> >>> >> >

