On Thu, Aug 29, 2013 at 10:31 AM, Nicolas Esposito <[email protected]> wrote: > > Looking at the removed features I think that they want to sell it just as a > modeling/UV/animation baking toolset to work with game engines on mobile ( > thats why the 25k polys FBX export limit ), so thats what you get out of the > box ( even because rendering is completely removed, not even watermarks like > the SI Mod Tool ) > I don't know...I mean, 800$, considering other 3d softwares seems a bit too > much, considering that nowdays you can create a lot inside a game engine
The Maya LT model is really rental, it's between 33$ to 40$ per month

