On Thu, Aug 29, 2013 at 10:31 AM, Nicolas Esposito <[email protected]> wrote:
>
> Looking at the removed features I think that they want to sell it just as a 
> modeling/UV/animation baking toolset to work with game engines on mobile ( 
> thats why the 25k polys FBX export limit ), so thats what you get out of the 
> box ( even because rendering is completely removed, not even watermarks like 
> the SI Mod Tool )
> I don't know...I mean, 800$, considering other 3d softwares seems a bit too 
> much, considering that nowdays you can create a lot inside a game engine

The Maya LT model is really rental, it's between 33$ to 40$ per month

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