That's because the Turbulize node is being fed with a point position that's moving (animated sphere). You must dive inside the Turbulize node and replace the PointPosition by another attribute that represent the point positions of the sphere at a rest (non-moving) frame.
But since there is no way in ICE to get data at an arbitrary frame, the workaround is to create an ICETree in the modeling stack, get the PointPosition and set it under a different name (rest_PointPosition for example). Then go and hack the Turbulize node by replacing the PointPosition by rest_PointPosition. Hope this makes sense... On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <[email protected]> wrote: > Hello everyone, > > Hopefully this time someone reply my question.. > > I created a simple animated sphere and added ICE turbulence (Animated Off) > on modeling stag . > its working perfectly as expected .. > > Next I created a polygonizer on top of the same animated turbulized > sphere. and added turbulence on it (Animated Off). > > Here i have problem... even though animated off inside the "Turbulize > around value" node why the surface is animating. > > I could not find any solution to stop turbulence on it... > > If anyone has any solution please share.. > > Regards > > Debadas Mohanty > > > -- > Regards, > > Debdas Mohanty > Fx Artist >

