The polygonizer is evaluated every frame so his PointPosition change every 
frame. The turbulence seems to be animated because the PointPosition used in 
the turbulence node is changing every frame.

best regards,
RB

From: Debdas Mohanty [mailto:[email protected]]
Sent: September-04-13 3:50 PM
To: [email protected]
Subject: Re: turbulence on polygonizer issue..

Thanks for the reply...

But I dont think that is the issue here...turbulize working fine with any kind 
of animated object except polygonizer object... On polygonizer object, on every 
frame poly count changes.. that may be the reason.(just my guess).

i tried the way Vincent suggested but not working...

@Vladimir: there is no turbulance animation on underlying object then why it 
will change on polygonizer. its just translation animation. I guess I am 
missing some thing here...



On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic 
<[email protected]<mailto:[email protected]>> wrote:
turbulence depends on the pointpositions of the underlying object. That's why 
it changes.

On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty 
<[email protected]<mailto:[email protected]>> wrote:
Hello everyone,

Hopefully this time someone reply my question..

I created a simple animated sphere and added ICE turbulence (Animated Off) on 
modeling stag .
its working  perfectly as expected ..

Next I created a polygonizer on top of the same animated turbulized sphere. and 
added turbulence on it (Animated Off).

Here i have problem... even though animated off inside the "Turbulize around 
value" node why the surface is animating.

I could not find any solution to stop turbulence on it...

If anyone has any solution please share..

Regards

Debadas Mohanty


--
Regards,

Debdas Mohanty
Fx Artist




--
Regards,

Debdas Mohanty
Fx Artist

Renaud Bousquet | Production TD | Digital Dimension | Meduzarts
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