The polygonizer is evaluated every frame so his PointPosition change every frame. The turbulence seems to be animated because the PointPosition used in the turbulence node is changing every frame.
best regards, RB From: Debdas Mohanty [mailto:[email protected]] Sent: September-04-13 3:50 PM To: [email protected] Subject: Re: turbulence on polygonizer issue.. Thanks for the reply... But I dont think that is the issue here...turbulize working fine with any kind of animated object except polygonizer object... On polygonizer object, on every frame poly count changes.. that may be the reason.(just my guess). i tried the way Vincent suggested but not working... @Vladimir: there is no turbulance animation on underlying object then why it will change on polygonizer. its just translation animation. I guess I am missing some thing here... On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic <[email protected]<mailto:[email protected]>> wrote: turbulence depends on the pointpositions of the underlying object. That's why it changes. On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <[email protected]<mailto:[email protected]>> wrote: Hello everyone, Hopefully this time someone reply my question.. I created a simple animated sphere and added ICE turbulence (Animated Off) on modeling stag . its working perfectly as expected .. Next I created a polygonizer on top of the same animated turbulized sphere. and added turbulence on it (Animated Off). Here i have problem... even though animated off inside the "Turbulize around value" node why the surface is animating. I could not find any solution to stop turbulence on it... If anyone has any solution please share.. Regards Debadas Mohanty -- Regards, Debdas Mohanty Fx Artist -- Regards, Debdas Mohanty Fx Artist Renaud Bousquet | Production TD | Digital Dimension | Meduzarts [email protected]<mailto:[email protected]> | digitaldimension.com<http://www.digitaldimension.com> | meduzarts.com<http://www.meduzarts.com> 5555, Ave Casgrain, Suite 301, Montreal (Quebec) Canada H2T 1Y1 [Linkedin to Digital Dimension]<http://ca.linkedin.com/pub/digital-dimension/44/160/613> [Digital Dimension Facebook page] <http://www.facebook.com/pages/Digital-Dimension/338554639495569?ref=tn_tnmn#!/pages/Digital-Dimension/338554639495569?sk=wall> Meduzarts, a Digital Dimension Company. This e-mail and any attachments may contain confidential and privileged information. If you are not the intended recipient, please notify the sender immediately by return e-mail, delete this e-mail and destroy any copies. Any dissemination or use of this information by a person other than the intended recipient is unauthorized and may be illegal. Unless otherwise stated, opinions expressed in this e-mail are those of the author and are not endorsed by the author's employer.
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