If the polygonizer moves points around, yes. If the polygonizer is not
simulated then I'm afraid this is a case for the infamous
duplicate-freeze-and-reinterpret-location trick.



On Wed, Sep 4, 2013 at 4:31 PM, Renaud Bousquet <
[email protected]> wrote:

>  **
>
>  The polygonizer is evaluated every frame so his PointPosition change
> every frame. The turbulence seems to be animated because the PointPosition
> used in the turbulence node is changing every frame.****
>
> ** **
>
> best regards,****
>
> RB****
>
> ** **
>
> *From:* Debdas Mohanty [mailto:[email protected]]
> *Sent:* September-04-13 3:50 PM
> *To:* [email protected]
> *Subject:* Re: turbulence on polygonizer issue..****
>
> ** **
>
> Thanks for the reply...****
>
> ** **
>
> But I dont think that is the issue here...turbulize working fine with any
> kind of animated object except polygonizer object... On polygonizer object,
> on every frame poly count changes.. that may be the reason.(just my guess).
> ****
>
> ** **
>
> i tried the way Vincent suggested but not working...****
>
> ** **
>
> *@Vladimir: *there is no turbulance animation on underlying object then
> why it will change on polygonizer. its just translation animation. I guess
> I am missing some thing here...****
>
> ** **
>
> ** **
>
> ** **
>
> On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic <
> [email protected]> wrote:****
>
> turbulence depends on the pointpositions of the underlying object. That's
> why it changes.****
>
> ** **
>
> On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <[email protected]> wrote:*
> ***
>
>  Hello everyone,****
>
> ** **
>
> Hopefully this time someone reply my question..****
>
> ** **
>
> I created a simple animated sphere and added ICE turbulence (Animated Off)
> on modeling stag .****
>
> its working  perfectly as expected ..****
>
> ** **
>
> Next I created a polygonizer on top of the same animated turbulized
> sphere. and added turbulence on it (Animated Off).****
>
> ** **
>
> Here i have problem... even though animated off inside the "Turbulize
> around value" node why the surface is animating.****
>
> ** **
>
> I could not find any solution to stop turbulence on it...****
>
> ** **
>
> If anyone has any solution please share..****
>
> ** **
>
> Regards****
>
> ** **
>
> Debadas Mohanty****
>
>
> ****
>
> ** **
>
> -- ****
>
> Regards,****
>
> ** **
>
> Debdas Mohanty
> Fx Artist ****
>
>   ** **
>
>
>
> ****
>
> ** **
>
> -- ****
>
> Regards,****
>
> ** **
>
> Debdas Mohanty
> Fx Artist ****
>
> *
>
> Renaud
> *Bousquet | *Production TD* | *Digital Dimension* | *Meduzarts
> *[email protected] | 
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