If the polygonizer moves points around, yes. If the polygonizer is not simulated then I'm afraid this is a case for the infamous duplicate-freeze-and-reinterpret-location trick.
On Wed, Sep 4, 2013 at 4:31 PM, Renaud Bousquet < [email protected]> wrote: > ** > > The polygonizer is evaluated every frame so his PointPosition change > every frame. The turbulence seems to be animated because the PointPosition > used in the turbulence node is changing every frame.**** > > ** ** > > best regards,**** > > RB**** > > ** ** > > *From:* Debdas Mohanty [mailto:[email protected]] > *Sent:* September-04-13 3:50 PM > *To:* [email protected] > *Subject:* Re: turbulence on polygonizer issue..**** > > ** ** > > Thanks for the reply...**** > > ** ** > > But I dont think that is the issue here...turbulize working fine with any > kind of animated object except polygonizer object... On polygonizer object, > on every frame poly count changes.. that may be the reason.(just my guess). > **** > > ** ** > > i tried the way Vincent suggested but not working...**** > > ** ** > > *@Vladimir: *there is no turbulance animation on underlying object then > why it will change on polygonizer. its just translation animation. I guess > I am missing some thing here...**** > > ** ** > > ** ** > > ** ** > > On Thu, Sep 5, 2013 at 12:49 AM, Vladimir Jankijevic < > [email protected]> wrote:**** > > turbulence depends on the pointpositions of the underlying object. That's > why it changes.**** > > ** ** > > On Wed, Sep 4, 2013 at 2:56 PM, Debdas Mohanty <[email protected]> wrote:* > *** > > Hello everyone,**** > > ** ** > > Hopefully this time someone reply my question..**** > > ** ** > > I created a simple animated sphere and added ICE turbulence (Animated Off) > on modeling stag .**** > > its working perfectly as expected ..**** > > ** ** > > Next I created a polygonizer on top of the same animated turbulized > sphere. and added turbulence on it (Animated Off).**** > > ** ** > > Here i have problem... even though animated off inside the "Turbulize > around value" node why the surface is animating.**** > > ** ** > > I could not find any solution to stop turbulence on it...**** > > ** ** > > If anyone has any solution please share..**** > > ** ** > > Regards**** > > ** ** > > Debadas Mohanty**** > > > **** > > ** ** > > -- **** > > Regards,**** > > ** ** > > Debdas Mohanty > Fx Artist **** > > ** ** > > > > **** > > ** ** > > -- **** > > Regards,**** > > ** ** > > Debdas Mohanty > Fx Artist **** > > * > > Renaud > *Bousquet | *Production TD* | *Digital Dimension* | *Meduzarts > *[email protected] | > digitaldimension.com<http://www.digitaldimension.com>| > meduzarts.com <http://www.meduzarts.com> > 5555, Ave Casgrain, Suite 301, Montreal (Quebec) Canada H2T 1Y1 > > > [image: Linkedin to Digital > Dimension]<http://ca.linkedin.com/pub/digital-dimension/44/160/613> > [image: Digital Dimension Facebook > page]<http://www.facebook.com/pages/Digital-Dimension/338554639495569?ref=tn_tnmn#!/pages/Digital-Dimension/338554639495569?sk=wall> > > Meduzarts, a Digital Dimension Company. > > This e-mail and any attachments may contain confidential and privileged > information. If you are not the intended recipient, please notify the > sender immediately by return e-mail, delete this e-mail and destroy any > copies. Any dissemination or use of this information by a person other than > the intended recipient is unauthorized and may be illegal. Unless otherwise > stated, opinions expressed in this e-mail are those of the author and are > not endorsed by the author's employer. > ** > > ** >
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