Interesting! "Project Bifröst could be a stand alone product or just as easily could be some form of engine or plugin to Max, Maya, Softimage etc. The technology has been shown inside Maya only as it needed to be shown inside something..."
I like the Idea of implementing it also in SI... > Paul Griswold <[email protected]> hat am 11. September > 2013 um 14:19 geschrieben: > > Has anyone posted this yet? > > <http://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/> > > " > ... > it is also a bridge between the Naiad developers and the original ICE > developers " > > " Bifröst represents Naiad and ICE meeting on a whiteboard and a completely > new technology or engine emerging. Bifröst is not Naiad 2 – although it > clearly has Naiad DNA in its algorithms. But then it also has the ICE > graphical programming power that has allowed so much in Softimage." >

