which version of Maya? it looks a lot like ICE in a dark theme in 2014 Le 2013-09-11 18:53, "Octavian Ureche" <[email protected]> a écrit :
> For me the problem is not in what it does. (which is everything that the > hypergraph/hypershade did and more). > When i first heard they were going to create a node editor i said > hallelujah...because everyone got fed up using the connection editor for > linking stuff. > But whenever i stare at it (which is almost daily), it just screams ugly > to me. Which is not something that i get with ice or vex for that matter. > But it might just be my perception. > I am completely aware of what it is and what it does, and i've been using > it since it was introduced...i just never felt so at ease with it as i feel > with ice. > Like having a really powerful yet ugly looking car. I know it's meant to > be used by td's and all that, and it doesn't need to look in any way. > But when i look at ice, i see something that is both functional and easy > on the eyes. Really well thought out visually. > That's not something i can say about the current node editor. But i > completely understand that for some it might not matter. > > Octavian > > > > On Thu, Sep 12, 2013 at 12:59 AM, [email protected] < > [email protected]> wrote: > >> ** >> Hey, >> >> I'm just doing the advanced rigging course here at anomalia (all in >> maya) and have learned how great the node editor is. If you want to >> make connections between objects it's (like you said eric) for the >> entire scene. So you can build all kind of expressions who live in the >> scene but not in an ice-operator on an object. >> >> Especially for all kind of rigging targets, is really cool to use this >> editor in place of the outdated SI expression editor or ICE-Kinematics, >> where you never now what drives what. I would love to see something similar >> in SI. >> >> Andreas >> >> > Eric Thivierge <[email protected]> hat am 11. September 2013 um >> 19:24 geschrieben: >> > >> > >> > I think it's an incorrect observation as the Node Editor (different >> > than Hypershade and the Hypergraph) allows you to pull in a lot if not >> > all of the nodes in the scene. Grab a polygon cube and plug it's Y >> > value into this other shader type stuff. It's a node editor for the >> > entire scene not just operators. Much more than ICE is now. >> > >> > On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] >> > wrote: >> > Or is that an incorrect observation? >> > >> > > > > -- > Octavian Ureche > +40 732 774 313 (GMT+2) > Animation & Visual Effects > www.okto.ro >

