which version of Maya? it looks a lot like ICE in a dark theme in 2014
Le 2013-09-11 18:53, "Octavian Ureche" <[email protected]> a écrit :

> For me the problem is not in what it does. (which is everything that the
> hypergraph/hypershade did and more).
> When i first heard they were going to create a node editor i said
> hallelujah...because everyone got fed up using the connection editor for
> linking stuff.
> But whenever i stare at it (which is almost daily), it just screams ugly
> to me. Which is not something that i get with ice or vex for that matter.
> But it might just be my perception.
> I am completely aware of what it is and what it does, and i've been using
> it since it was introduced...i just never felt so at ease with it as i feel
> with ice.
> Like having a really powerful yet ugly looking car. I know it's meant to
> be used by td's and all that, and it doesn't need to look in any way.
> But when i look at ice, i see something that is both functional and easy
> on the eyes. Really well thought out visually.
> That's not something i can say about the current node editor. But i
> completely understand that for some it might not matter.
>
> Octavian
>
>
>
> On Thu, Sep 12, 2013 at 12:59 AM, [email protected] <
> [email protected]> wrote:
>
>> **
>>  Hey,
>>
>>  I'm just doing the advanced rigging course here at anomalia (all in
>> maya)  and have  learned how great  the node editor is. If you want to
>> make connections between  objects  it's (like you said eric)  for the
>> entire scene. So you can build  all kind of expressions who  live in the
>> scene but not in an ice-operator on an object.
>>
>>  Especially for all kind of rigging targets, is really cool to use this
>> editor in place of the outdated SI expression editor or ICE-Kinematics,
>> where you never now what drives what. I would love to see something similar
>> in SI.
>>
>>  Andreas
>>
>> > Eric Thivierge <[email protected]> hat am 11. September 2013 um
>> 19:24 geschrieben:
>> >
>> >
>> > I think it's an incorrect observation as the Node Editor (different
>> > than Hypershade and the Hypergraph) allows you to pull in a lot if not
>> > all of the nodes in the scene. Grab a polygon cube and plug it's Y
>> > value into this other shader type stuff. It's a node editor for the
>> > entire scene not just operators. Much more than ICE is now.
>> >
>> > On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
>> > wrote:
>> > Or is that an incorrect observation?
>> >
>>
>
>
>
> --
>         Octavian Ureche
>  +40 732 774 313 (GMT+2)
>  Animation & Visual Effects
>           www.okto.ro
>

Reply via email to