It was a vast improvement over the Connection editor and Hypergraph. But is it, 
in any way, even close to being an analog for ICE? Its seems more an analog for 
Render Tree than anything else. Or is that an incorrect observation?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
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From: [email protected] 
[mailto:[email protected]] On Behalf Of John Richard 
Sanchez
Sent: Wednesday, September 11, 2013 12:06 PM
To: XSI List to post
Subject: Re: Article on Bifrost

I agree. Node Editor was a huge step forward.

On Wed, Sep 11, 2013 at 10:35 AM, Eric Thivierge 
<[email protected]<mailto:[email protected]>> wrote:
Maya Node Editor:
Well I find it kinda awesome that there are so many ports actually. It means 
you can get at more of the setting and getting data. Sure it's not as nice and 
smooth looking as it could be but it's a minor point to me with respect to the 
amount of data you can manipulate with it.

Eric T.



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www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

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