It was a vast improvement over the Connection editor and Hypergraph. But is it, in any way, even close to being an analog for ICE? Its seems more an analog for Render Tree than anything else. Or is that an incorrect observation?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of John Richard Sanchez Sent: Wednesday, September 11, 2013 12:06 PM To: XSI List to post Subject: Re: Article on Bifrost I agree. Node Editor was a huge step forward. On Wed, Sep 11, 2013 at 10:35 AM, Eric Thivierge <[email protected]<mailto:[email protected]>> wrote: Maya Node Editor: Well I find it kinda awesome that there are so many ports actually. It means you can get at more of the setting and getting data. Sure it's not as nice and smooth looking as it could be but it's a minor point to me with respect to the amount of data you can manipulate with it. Eric T. -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

