I think it's an incorrect observation as the Node Editor (different
than Hypershade and the Hypergraph) allows you to pull in a lot if not
all of the nodes in the scene. Grab a polygon cube and plug it's Y
value into this other shader type stuff. It's a node editor for the
entire scene not just operators. Much more than ICE is now.
On September-11-13 12:23:46 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
wrote: