Replying to Joey who accidentally replied only to me :)

"Right, but in my experience it offers access to materials easier than anything else or anything from the outliner, so it is a hybrid I agree. I walked away with the Render Tree impression because it only offers material nodes from the Create Node dialog. I thought this was rather short sighted as it doesn’t seem to offer math nodes or anything which an expression could be easily constructed with which is not already in the scene. But adding materials was really easy. It struck me as an over-glorified visual Connection Editor. A welcome tool, but what does it provide procedurally different than what the Connection Editor already did?"

http://www.youtube.com/watch?v=Dc8lJGGqrqo

That's what I'm talking about ^^.

While that video mainly shows the material workflow, I just pulled up Maya and plugged a locator's position into the color and it worked. Also I hit the Tab key and typed locator and it created a locator for me. Also if I type "add" I get an add node as well.


On 11/09/2013 1:31 PM, Mario Domingos wrote:
I worked with Maya from v1 to 9... And It was always very open, you could always access a lot but a node editor was missing.
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On Wed, Sep 11, 2013 at 5:24 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected] <mailto:[email protected]>> wrote:

    It was a vast improvement over the Connection editor and
    Hypergraph. But is it, in any way, even close to being an analog
    for ICE? Its seems more an analog for Render Tree than anything
    else. Or is that an incorrect observation?

    --

    Joey Ponthieux

    LaRC Information Technology Enhanced Services (LITES)

    Mymic Technical Services

    NASA Langley Research Center

    __________________________________________________

    Opinions stated here-in are strictly those of the author and do not

    represent the opinions of NASA or any other party.

    *From:*[email protected]
    [mailto:[email protected]] *On Behalf Of
    *John Richard Sanchez
    *Sent:* Wednesday, September 11, 2013 12:06 PM
    *To:* XSI List to post
    *Subject:* Re: Article on Bifrost

    I agree. Node Editor was a huge step forward.

    On Wed, Sep 11, 2013 at 10:35 AM, Eric Thivierge
    <[email protected] <mailto:[email protected]>> wrote:

    Maya Node Editor:
    Well I find it kinda awesome that there are so many ports
    actually. It means you can get at more of the setting and getting
    data. Sure it's not as nice and smooth looking as it could be but
    it's a minor point to me with respect to the amount of data you
    can manipulate with it.

    Eric T.



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