I worked with Maya from v1 to 9... And It was always very open, you could 
always access a lot but a node editor was missing. 

    —
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On Wed, Sep 11, 2013 at 5:24 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
<[email protected]> wrote:

> It was a vast improvement over the Connection editor and Hypergraph. But is 
> it, in any way, even close to being an analog for ICE? Its seems more an 
> analog for Render Tree than anything else. Or is that an incorrect 
> observation?
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> Mymic Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of John Richard 
> Sanchez
> Sent: Wednesday, September 11, 2013 12:06 PM
> To: XSI List to post
> Subject: Re: Article on Bifrost
> I agree. Node Editor was a huge step forward.
> On Wed, Sep 11, 2013 at 10:35 AM, Eric Thivierge 
> <[email protected]<mailto:[email protected]>> wrote:
> Maya Node Editor:
> Well I find it kinda awesome that there are so many ports actually. It means 
> you can get at more of the setting and getting data. Sure it's not as nice 
> and smooth looking as it could be but it's a minor point to me with respect 
> to the amount of data you can manipulate with it.
> Eric T.
> --
> www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

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