btw on the other side.. I was playing with some high resolution models
recently and in maya in any view port they drag to claw.. like 0.4 fps. in
Si they are fluid like.. well smooth like baby but!
if price for all those things shown in view port is dragging performance to
knees then no thank you.
btw running on titan so ... actually 4 of them for rendering with redshift.
Redshift guys should be on SI masters list next time, what they did to SI
rendering along with Arnold guys deserves reward!


On Tue, Oct 1, 2013 at 11:47 AM, Jon Swindells <[email protected]> wrote:

> There's absolutely nothing stopping someone from making any kind of
> viewport they desire. the gfx sequencer and SI geometry render pipeline are
> all there for the taking.
>
> // begin negativity - AD CEO's please ignore ;P all this maya view port
> 2.0 malarkey was in softimage 5yrs ago, there was/is nothing stopping you
> running the latest ogl/dx profile. hell i even made myself a custom point
> primitive using tesselation shaders (ogl 4.2)
> //end negativity - begin bunnies and happy clappy time /
>
> .
>
>
> On 1 October 2013 11:22, Mirko Jankovic <[email protected]> wrote:
>
>> Some really good points... and as it is hard to stay away from negativity
>> it is also true that there other places to do that.. like get people to
>> beer and rant all night long.. if you have time :)
>>
>> On more constructive side. As it is hardly we will see any upgrades to
>> Softimage view port, not rant but a face. Is it technically possible to
>> make something like GPU renderer but for games?
>> Something like redshift that is fully integrated but instead of really
>> rendering GI and everything using game shading for that?
>> That would enable to fire it up, in view port or in preview window
>> doesn;t matter and to render out scene with all game shaders, directx,
>> bumps normal maps,  displacements etc...
>> So 3rd party developed gaming view port. If it makes any sense?
>>
>>
>>
>> On Tue, Oct 1, 2013 at 9:47 AM, Rob Chapman <[email protected]> wrote:
>>
>>> yes,  but, well we are all different though and many people deal in
>>> grief or stress in different ways. you have to allow for that. some react
>>> earlier or later , others not all.
>>>
>>>  the later griefers appear to bother those that already did rant either
>>> here or elsewhere much earlier so we have to be kind and gentle to the
>>> sufferers and those who want to stay positive. in my opinion both camps are
>>> perfectly valid.  its not an easy list to be on though but I do believe we
>>> are all on the same side and not enemies, and should try to continue to
>>> help with problems rather than stir them up. easier said than done I know,
>>> but this is a list that has a great history of problem solving.
>>>
>>> but beating up AD management on how rubbish they are *with Softimage* is
>>> far too easy these days and they give us plenty of ammunition, but like Raf
>>> says, it hasn't got any direct results so far, just a lot of strained
>>> difficult relationships therefore we need to think a bit more cleverly and
>>> strategically on how we can persuade *them* into doing what we believe to
>>> be the best of the available options....
>>>
>>>
>>> conspiratorially yours..  ;)
>>>
>>>
>>>
>>>
>>>
>>> On 1 October 2013 03:22, Raffaele Fragapane <[email protected]
>>> > wrote:
>>>
>>>> If you want things to change let management know directly.
>>>> Inundate AD mailboxes letting them know that you will NOT move to Maya,
>>>> and start giving your money to someone else, be it Fabric, The Foundry,
>>>> SideFX, Exo etc.
>>>>
>>>> If you have rigging and animation requirements, which leaves you kind
>>>> of out to hang since it's either Soft or Maya, then you can either let them
>>>> know that you will not buy into Maya and will just stick to whatever the
>>>> last version of Soft will be until it's well outlived (which a number of
>>>> people did with Soft|3D), and try offsetting things to another platform and
>>>> affecting that so it covers that animation gap hoping it will catch up by
>>>> the time Soft will have become unusable, or if you're OK sticking with AD
>>>> and you are so positive Soft will be dead start steering Maya around (which
>>>> has a lively enough development right now) so that it won't suck as much
>>>> for you when you'll have to move to it.
>>>>
>>>> Those are things that have a genuine chance to have an impact on YOUR
>>>> work (or hobby) hours, because at the end of the day you should remind
>>>> yourself that's what we're talking about here, making sure you get tools
>>>> that don't suck.
>>>>
>>>> If posting angry complaints about marketing on the mailing list had ANY
>>>> effect whatsoever by now there should be F'in billboard with Softimage on
>>>> it on my way to work given the amount of complaints that have been aired in
>>>> here.
>>>> Given I fail to notice any, and I have decent enough eyesight, I
>>>> suggest those who are so afraid they will be stuck with tools that suck
>>>> start doing something that has a genuine chance to positively affect their
>>>> future.
>>>>
>>>> If all it is is anger and the need to vent for the sake of it, then
>>>> reddit might be a better venue.
>>>>
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>>>>
>>>
>>>
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>>
>>
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>
>
>
> --
> Jon Swindells
> [email protected]
>
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